🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Quake 1 - DirectX Raytracing

Started by
2 comments, last by LiveAndFight 3 years, 8 months ago

I started work on a DirectX Raytracing port of Quake 1. The entire game is raytraced, and requires a Nvidia 20xx or a Nvidia 30xx. This video was shot on a Nvidia 3080. The engine supports real time raytraced lighting and shadows(no bump mapping, I wanted to keep the composition of the original game, but with raytracing), raytraced Ambient Occlusion, and real time raytraced reflections.

Download:

https://github.com/jmarshall23/QuakeRTX/releases/tag/Alpha0.02

Advertisement

EDIT:

As of Alpha 2, which is the link above, the entire game is playable.

Watching you turn instead of strafe hurts me to my core.

🙂🙂🙂🙂🙂<←The tone posse, ready for action.

I fixed the inverted UV issue you see in the above video, added sky and few other things, but I created a video showing the performance on a 3080, 2080 and 2060.

This topic is closed to new replies.

Advertisement