I'm trying to replicate a camera prespective from another game which is Megaman Starforce and I can't seem to get it right. So I'm wondering if anyone could help me find the angles and such so I can simulate it on Unity from a screenshot. I thought about measuring the angle from the vanishing point but I don't know what to do afterwards. I'm still a beginner so this might not make sense much but if anyone could help I would appreciate it!
![](https://uploads.gamedev.net/forums/monthly_2020_10/29f40fd4c18d4666a95e7148f31985a6.prespective1.png)
![](https://uploads.gamedev.net/forums/monthly_2020_10/e52ba951e36043398e366f05ca22f88a.prespective2.png)