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problem to build with arm64 library

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0 comments, last by moeen k 3 years, 7 months ago

Hi.

i just faced unknown issue.

as google play obligates developers to include both 32x and 64x libraries in their apk, otherwise it gets rejected.

as i check out arm64 in my unity project, my final apk size get about twice size.

other problem is i get some bad behaviours on my final build and some UI objects are placed on wrong places and…

I don't receive any error logs or… on android.

anyone can help me on this?

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