🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

continously share a texture between two process directx 11

Started by
3 comments, last by Enzio919 3 years, 3 months ago

I am sharing a rendered output from Process A to Process B using a shared NT handle in Directx 11, for this I am using CreateSharedHandle and OpenSharedResourceByName by giving same name to both...

problem is it is not continuously updating texture in process B which use a textured quad full screen to draw a shared texture...

how this can be done efficiently ...

Advertisement

make sure u call ID3D11DeviceContext::Flush(…) on the device with Proc A;

ddlox said:

make sure u call ID3D11DeviceContext::Flush(…) on the device with Proc A;

yes, I am calling Flush() on process A, but I want it to be continuously updated and shared to Process B

bump…..

This topic is closed to new replies.

Advertisement