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Boston Dynamics

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53 comments, last by Calin 2 years, 5 months ago

About as far we have to go, do you know google ai has said, the purpose Of life is to serve the greater good and live forever.

are you aware of google dream images.

fusion is maybe thirty years away, why not ai?

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Look at the image, a strange carnival of automobile animal hybrids. Think about this image

h8CplusplusGuru said:
a strange carnival of automobile animal hybrids.

You mean we never get Terminators, but dog, fish and ape robots which can morph and arrange so they form an image of larger dogs and fish? And their purpose is to dream forever?

I'm not yet convinced the dream about AGI could become true soon, from thinking about this example. ; )

hplus0603: We have algorithms that can solve problems (even complex problems) once the problems are understood and formulated.

that`s a good point

hplus0603: What we don't have, is a solid language for expressing “universal” problems to computers, nor do we have algorithms to create such expressions from detected world stimuli

` language for expressing “universal” problems to computers`, that sounds like we need to invent a separate language (other than what we currently have) that deals/operates with new concepts a supposition that IMO is false. C++ is just fine. The idea itself of `universal problem` is misleading because it throws the issue into unstable sands/unknown waters. There is no difference between the problems a terminator like robot would have to solve and the problems your laptop is currently capable of solving. It`s all about figuring out what goes into the decision making process in a given situation.

PS. An object is `universal` if you can list at least two items that it can be used for, an universal screw drive is universal because it can be used for a variety of well defined types of screws. List me two types of problems that a computer which understands `universal problems` should be able to solve.

My project`s facebook page is “DreamLand Page”

Calin said:
It`s all about figuring out what goes into the decision making process in a given situation.

No, first the situation itself needs to be associated, understood, mapped… or however we call it. The language problem is not restricted to just human → computer, but it already becomes subjective and noise from human to human, which indicates we do not understand what we talk about even ourselves. Computer language can serve as a proof. If we can't program what we think might solve the problem, then WE have not understood the problem. And that's why we have no intelligent machines, which a Terminator would be.

JoeJ said:
the situation itself needs to be mapped

mapped in terms of what? if we take a random location, any object at that location could mean a million things and could be there for a million reasons. So we`re narrowing it down based on the reasons we are there. In forensics when the crime scene is mapped and interpreted what they`re trying to do is to find out `what was in the mind of the killer`, they are not trying to figure out what the objects on the crime scene meant for a guy and a girl thinking about having sex found 100 meters away. When some terminator like robots are on a battlefield they will map the battlefield area based on the `enemy profile, what the objects mean to the enemy. If the enemy is solders on foot some objects may provide cover from small arms fire etc. , if it`s tanks those objects will change their `meaning` to something else.

My project`s facebook page is “DreamLand Page”

I don't remember Terminator movie well enough. Probably the Robots did just walk around, shooting at everything that moves. Like video game NPCs. So ofc. no intelligence is needed. Boston Dynamics could build that right now.

Terminators be like

The military type terminator is the teaching book example because it`s the simplest to build. IRobot type/gentle terminators are harder to build. To operate in an urban area they need to be safer/more reliable and operate longer times. One problem is that in order to be safe they need to take into consideration cooperation between people. A terminator needs to mirror only objects in the subjects mind. IRobot needs to mirror in peoples mind not just objects but also other people. example: Anny, John and an apple. IRobot imagines Anny noticing the apple, IRobot also imagines John thinking about Anny noticing the apple. Terminators for peace times aren`t quite the teaching example. Setting loose 50-100 kg of metal that moves on its own in a populated area isn`t something to be treated lightly.

My project`s facebook page is “DreamLand Page”

Calin said:
A terminator needs to mirror only objects in the subjects mind. IRobot needs to mirror in peoples mind not just objects but also other people. example: Anny, John and an apple. IRobot imagines Anny noticing the apple, IRobot also imagines John thinking about Anny noticing the apple.

I often think about constructing a simulation where such things can happen. E.g. Anny might then go over the street to grab the apple, but John sees a bus coming, and he might decide to save her.
Basically a sandbox game, or some toy universe. Just to experiment and develop AI and behavior. Which i never did yet, not even for game purposes.
The question then is: What would be the simplest sandbox? Simple enough to ease development / run in real time, but complex enough unpredictable problems could emerge?
It's an important question, because the same question could help us to get out of the stale state of shitty games. Emergent behavior would be a big deal. Not yet a guarantee for fun, but that's likely easy to add after that.

JoeJ said:
Anny might then go over the street to grab the apple, but John sees a bus coming, and he might decide to save her

Or if there are only Anny, IRobot and the apple across the street. If IRobot has the job of taking care of Anny he might take Anny by her hand knowing she might act foolish because she likes apples a lot. But a typical scenario were `terminator` mind would apply is predicting the trajectory of people walking on the sidewalk. Like if a person is carrying an object taking a lot of space in one direction the `mind` will foresee the trajectory of the people coming from the opposite direction.

I often think about constructing a simulation where such things can happen

that will most probably turn out dull (there needs to be a fun factor) My goal is to build a RTS with an AI that can read your mind while you are playing against him. That`ll take some time though as I`m quite slow at building a conventional RTS (which is a prerequisite).

My project`s facebook page is “DreamLand Page”

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