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Artist and graphic designer here with lifelong experience (20+ years) with games LF group.

Started by
2 comments, last by Vollkrasser 1 year, 7 months ago

Hey, I found myself here roughly 4 years ago when I initiated a project with some people, we ended up being a whole bunch of folks but eventually only three of us remained, and we worked incredibly hard and spent a fair share of money out of our own pockets to fund our vision.

It unfortunately didn't happen, and I myself left the effort a couple of months ago; with that said, I know how difficult things like this can be and I know that the vast majority of people do not push through with it.
I was not in charge of that project, I wasn't the one directing it, and now that's what I want to do. (But I still would like a team that gives feedback and ideas, it's a team effort after all) This project is not going to be massive, it's going to be in a small scope and most importantly, it has to be (and is going to be) doable with the right people.
Now that I have my experience out of the way, I'll present the basic gist of what I want to do:
I would like to make a mix between Battlerite (/Bloodline Champions..) and any Smash-like game where it's a top-down arena (like your typical MOBA game), but an incredibly small one, one that would probably fit on just one screen. You would fight with short cooldowns spells like a MOBA game (again, like Battlerite or an URF mode in League), but when you get hit you get knocked back (like a smash game) and if you traverse too far out of the map, you die.
I'm not a programmer so this is the only part of the idea that I have no reference for how difficult it would be. I don't know if this would be doable if done as a hobby. Please let me know.
I'm a sucker for dark fantasy so that would be the theme most likely, I'm really sick and tired of all the cutesy stuff going around. I'll link some of my old OCs here for reference. https://imgur.com/a/EayjoQ8 (Keep in mind this is all really, really old and of varying quality, and I did NOT draw these.)
This doesn't have to be super complex, we'll do what's realistic and doable.

I can provide a lot of art and graphic related stuff, check my website here: https://wilgotwall.com/​ (← this on the other hand is all my work)

If you want to work on this as a fun project that we can all learn from, let me know! But don't apply if you know you're going to quit in two weeks.

I mention MOBA games, but this is not going to be an online project, at least not as we start off, because that's far more difficult than what I'm trying to do here for a “first” project. Cheers.

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if you haven't already, make a Game design document, so when people sign on they don't need to talk to you over and over for the vision of the game.

Also if you have a good way of explaining the game, memorize it, and standardize it. This way everyone you bring on gets the same information in the same way.

Our company homepage:

https://honorgames.co/

My New Book!:

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And when you make the Game Design Document, then put behind everything in there a workload estimation. that way you see what is required and can stay in a doable scope

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