So, I figure that I'll split the rendering of tall cells into two draw calls, clipped by a custom plane.
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OpenGL 4 reflections
Found a strange bug. It only lights some of the faces, depending on view. Up close, everything is as expected. It's when far away that the lighting bug shows up.
![](https://uploads.gamedev.net/forums/monthly_2022_11/e7bab28add534a9f9b3a2804d020a2df.out.png)
![](https://uploads.gamedev.net/forums/monthly_2022_11/75b71b2f757f48f894c991ddf43fe4fe.out2.png)
![](https://uploads.gamedev.net/forums/monthly_2022_11/581196f59be54c79a299fa746cb8d26e.out3.png)
Any ideas?
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