I'm working at upgrading my OpenGL 4 renderer code, and I need some voxel characters made. They need to be 32x32x32 (or less). Right now I'm using the chr_knight file from MagicaVoxel. It's a great file, but I think that we need our own characters.
I have no cash to pay for the work. It's all open source. Up next is texture projection, to shine a reticle onto the ground.
Right now the renderer supports a variable number of lights, as well as reflections. A screenshot of the renderer in action is:
![](https://uploads.gamedev.net/forums/monthly_2022_11/3aefdc2259c74f6a951db4c8db3a5bfe.out.png)