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MMORPG

Started by
-1 comments, last by Xyptilon 22 years, 5 months ago
Good afternoon, As stated in previous posts, we are working on a mmorpg and we have tackled some of the major issues, however we would like to support a lot of people on some kind of distributed system. Does anybody have any idea how to do the load balancing without causing to much internal traffic (bandwidth). All communications are done with UDP, we added our own error-checking and handshaking to reduce overhead.

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