🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
Good afternoon, As stated in previous posts, we are working on a mmorpg and we have tackled some of the major issues, however we would like to support a lot of people on some kind of distributed system. Does anybody have any idea how to do the
load balancing without causing to much internal traffic (bandwidth). All communications are done with UDP, we added
our own error-checking and handshaking to reduce overhead.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement