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CVA in OpenGL

Started by March 14, 2000 08:25 PM
0 comments, last by xdinos 24 years, 6 months ago
Does anyone know who this "CVA" work? Is there any resources I can find? Please help!!
CVA in OpenGL stands for Compiled Vertex Arrays, and it basically a hint to the driver that you are not going to change the vertex, so it can cache the already transformed vertex for reuse. If you reuse vertices a lot, it helps performance a great deal.

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