🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Tsugi releases GameSynth 2020.1, the new version of its procedural audio tool for game development

Published June 04, 2020
Advertisement

Tsugi, a Japanese company founded in 2011 by ex-Sony employees and specialized in procedural audio tools for game development, has just released GameSynth 2020.1.

In one single tool, GameSynth offers powerful yet intuitive synthesizers to generate all the sound effects needed in games and animations: impacts, whooshes, footsteps, engines, particle-based and environmental sounds, voice effects and more.

GameSynth trademark features include the Sketch Pad to draw sounds (with support for drawing tablets), the automatic generation of sound variations, the ability to import animation curves (for perfectly synchronizing sounds), the quick and easy export to game middleware, and access to an online repository hosting the largest collection of procedural audio patches.

GameSynth also provides a modular patching system, allowing users to build their own sound effects synthesizers. This is the focus of version 2020.1, which now offers a total of 110 modules that can be connected to design any sound an artist can imagine.

Many of the modules have been improved, and 35 totally new ones have been introduced in this version. They include game-oriented generators for the creation of weapons, robots, creatures, and physics-based sound effects, as well as new oscillators, filters, effects and more. In addition, new features such as the real-time visualization of signals in wires and the integrated module documentation will make modular patching much faster and easier.

List of the new modules in GameSynth 2020.1:

  • Weapons construction kit: Gunshot, Gun Foley, Bullet Casing
  • Industrial components: Clang, Gear, Machine, Steam
  • Creature modules: Animal, Gait
  • Physics-based generators: Fracture, Impact, Flag
  • New oscillators: Beam, Mega Saw, Noise Bands, Wavetable, DTMF
  • New filters: Allpass, Comb, EQ and LMS filters
  • New effects: Doppler, Limiter, Noise Gate, Spectral Delay, Transients
  • Math functions: Arithmetic, Constant, Derivatives, Lerp, Mapper
  • Control and logic modules: ADSR, Pattern, Retrigger, Tempo

The new version is available at the introductory price of US $270 (30% off, regular price $390) until the end of June, or as a free update for current users.

For more information about GameSynth 2020.1:

Cancel Save
2 likes 1 comments

Comments

Kaptein

Some thoughts on GameSynth:

It's really good. I've used modular synths for a long time, and here are some problems I encountered on the first day of usage:

  1. Not being able to edit envelopes without having to open a new window, which makes me unable to play the sound as I'm editing is a big no no. Fix that now.
  2. There is no way to raise the floor or cap the ceiling of envelopes without having to edit every single point (raising them all, or lowering them all) or maybe inserting a module in between. How this is solved doesn't matter, but most do it in the wire-endpoints themselves.
  3. There is no such thing as undo/redo, which is a crucial feature. Fix that now.
  4. Modules can't overlap for some reason, and there is no panning in the module layout which both things together can make layout editing painful. It needs to be able to grow in all directions. This should be trivial to program, based on my experience.
  5. The constant value module doesn't work on generator pitch. It's useful for making sure that all generators in a certain group have the same frequency.

That's all for now. Good product though, and being able to export for various game engines is pretty cool if you ask me. I already made two sounds that I'm really happy with.

June 05, 2020 11:34 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement