This project should combine as much as possible: realism, cinematography and the dynamics of the actions taking place.
The gameplay itself is based on the tactical and strategic interaction of players on large maps. It is planned that the minimum number of players allowed on the maps will be 4x4. Players divided into different types of combat units will have to provide direct support to each other. It is assumed that a limited number of infantry units will have everything except the kind of troops related to aviation in order to locally support their equipment and its defense to simplify interaction. The attention of players commanding infantry units will not be required to protect an ally in the rear.