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![Implementing Vertical Movement System in 2D Isometric Game](https://uploads.gamedev.net/forums/monthly_2023_08/3491f3c808e84618ac9b894e73273689.documentacion_niveles_de_suelo.png)
I guess it depends on how much height you need to. When I said I didn't do 3d iso, well I had stairs and columns you could want behind/under and stuff and I didn't need any special tricks AFAIR. I just drew everything in the correct depth order I think. I made a winforms isometric map editor, the a…
What you have to study depends on your approach to game development.
- Approach 1: As a hobby
- This is a valid approach. Not everyone is interested to become a professional game software programmer. Sometimes you want to have fun coding cool stuff. In that sense there are plenty of tutorials dealing wit…
Here's a vlog outlining the top five questions I ask before joining a new team/project:
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