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Latest circling Activity
![DevBlog 10 - Making Dogfight AI Behavior Trees](https://uploads.gamedev.net/blogs/monthly_2021_12/large.d53819b52202468eb8e93980e50fc2bb.sa_vid10_tbn.jpg)
Using the behavior tree system I created (Previous Update), I have created an AI brain that lets fighter ships dog fight one another.
I've created several sub trees.
there are subtrees to evade.
subtrees to dogfight.
I ran into some performance issues during rapid state transitions in the behavior tree…
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