🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Advertisement

Latest control Activity

Ok. I've asked because then i would map the special action to a key near the shooting button and use the same hand.

Actually i would remap your controls to use arrow buttons for movement and weapon switch, X for special, and Y to fire. I'm used to that from playing Super Mario, using X to run. It's …

3,588 views
Advertisement

Maybe this is useful? I was hyped for this series back years ago but it started off using singletons for everything and I wasn't about that.

Playlist… https://www.youtube.com/watch?v=ATa_joa6Gzg&list=PLhJr2LOK-xwxQlevIZ97ZABLw72Eu9he7

4,125 views

AliAbdulKareem said:
At least for now the re-projection sounds very promising from the first google searches.

Somehow i feel guilty for luring you on the next path of failure, eventually ; )
But here a very good tutorial about implementing TAA, which surely helps to estimate expected problems: https:/…

4,186 views
enigma_dev
February 06, 2022 03:33 PM
DevBlog 15 - Binary Camera Collision

How to stop a camera from clipping into models; without using raycasts (because my engine doesn't have easy an easy generic ray cast system).

My firsts idea was to just slap a collision shape around a camera, but this has some issues.

By surrounding the camera with an OBB (oriented bounding box), we …

10,076 views

For your virtual gamepad, you often have a bounding box for the controls in screen space. Detect when a touch appears inside one of those controls, you could but must not use a spatial positionening data structure for this, a simple rectangle vs. point check should do the trick as well for a limite…

6,543 views
enigma_dev
January 02, 2022 03:25 PM
DevBlog 11 - Player Camera (Quaterion Based) and Control


I created a camera system in c++ from scratch to control fighter ships.

fast fastest iteration, I created a tool to tweak parameter in real time, using ImGui.

this let me find the "feel" I was imagining for the ship, without needing to recompile code

being able to pilot the ships let me test fighting …

5,969 views

I want to change the axes of the gyro control so that the mobile phone does not have to be held upright, but lies flat on a table, but i don't know which parameters i need to change. Thanks!

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class Gyrocontrol : M…
3,424 views

Hi to all, 

I want to introduce my game Rocket2D - Escape from earth's core (only for android at the moment).
Can i have some feedback, is it difficult to play,is it running smoothly, ... ?
It would be very appreciated ! 
Have fun trying it out.

Link Play store : https://play.google.com/store/…

2,768 views
Spaceship control and physics with iOS Sprite Kit

Watch a video and read the full post including example code: http://www.zirthian.qubiqinteractive.ca/spaceship-control-and-physics.php

In this post I am going to talk abut two important things my arcade-style side-scroller shoot-'em up game: spaceship control and physics.

The game makes full use of …

3,373 views
Advertisement
Advertisement