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Latest dsv Activity
![Depth in Depth buffer texture is always 1](https://uploads.gamedev.net/forums/monthly_2021_03/4a36a77d5a8a49de97d97435d5a6e8c3.help.png)
I think I solved it, Instead of loading, I sampled, using float values instead of integers, then I made the depth linear which in return gave me correct values.
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