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Latest Fonts Activity
![The Colon Case - Wrapping Text in SFML](https://uploads.gamedev.net/blogs/monthly_2021_04/large.0e01ee2b648e49bdaa5f0bae73f1ac11.gamedev-cover-image.png)
In my previous post, I presented a simple FontFamily class. This was just the first step in being able to render large blocks of text for my upcoming detective game, The Colon Case.
When SFML renders text on the screen, it will only wrap that text to a new line if the string actually contains …
![The Colon Case - Font Families in SFML](https://uploads.gamedev.net/blogs/monthly_2021_04/large.77ec9c8d036b4a2e91a38fd830c933ae.gamedev-cover-image.png)
Slow but steady, progress is being made on my upcoming detective game, The Colon Case. With basic character movement well behind me, the next main feature to tackle will involve examining items on the map. Following that will be dialog with NPCs. Both of these features will requir…
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