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Latest godot4 Activity
![Working towards a demo build!](https://uploads.gamedev.net/blogs/monthly_2024_04/7a1f27b730244f74b10c0d85821fe77c.Screenshot-2024-04-29-162252.png)
I have done a lot of work on Blast Castle in the past weeks/months and holding back writing another blog, so here I am! I don't want to bore anyone, so I'll get right to the changes!
The dictionaryOne of the things I always wanted to have was a way to keep track of discoveries. This object opens up…
![Basic shop done / showing off items!](https://uploads.gamedev.net/blogs/monthly_2024_03/large.ccdaff052c324055924be3012b006be8.item9.png)
Hello! I have finally finished the start of the shop, there are still things I wish to add, but right now I'm happy with it. I found a way to make items that will appear in the shop super easy to add. All I need to do is add a sprite to the sprite sheet of items, fill out the info in the item dicti…
![making the shop functional](https://uploads.gamedev.net/blogs/monthly_2024_02/large.0c65d2033c08477781cd673998c10117.Screenshot-2024-02-21-192235.png)
Today I worked on adding randomization to the shop aka the Fether Outlet. I made a couple of upgrades/attachments that appear at random, but in the future, there will be a lot more. there is still a lot of kinks to work out, but overall, I'm happy with it. Also, you can't actually buy things yet bu…