🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
Latest immediatemode Activity
Time stuff… yes, I yet have to dig into it, I will, ASAP!
The event-based approach, although bloated at first, is definitely the right way to go:
- can have a single
OnPropertyChanged()
where I manage UI updates - completely remove UI-related stuff from main logic
- only update UI when XYZ has changed
And tha…
Advertisement
Advertisement