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Latest pcss Activity
![Implementing nvidia's PCSS](https://uploads.gamedev.net/forums/monthly_2021_06/adc8fc62bab14677a9d5a127b4b9eb41.Starfire-DirectX-Build-1047-2021-06-23-21-25-10-16.bmp)
So I have made some progress by computing a light view position in the vertex shader and then putting it into the 0.0 to 1.0 range like this:
output.lightViewPosition = mul(input.position, worldMatrix);
output.lightViewPosition = mul(output.lightViewPosition, lightViewMatrix);
output.lightViewPos…
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