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Latest platformer Activity
Hey devs and indie gamers, In this new update you'll check out what's
new about Sword of Sheris, now you'll check out all the changes below
Fix bugs
Optimization
New Chapter Two cutscenes
New Mara Queen Devil she boss
Upgrade graphics
Free Chapters Two selection
New Levels
More…
Project Name: Yami
Program/Language: [Unity using C#, version 2020.1.2F1, GitLab use for version control.]
Roles Required: [Programmer, Social Media Manager]
Unity Programmer
This position requires knowledge of git and or Sourcetree as well as some experience working on a team and reading others code. …
looks cool!
Great atmosphere
Very nice!
@JoeJ Hi JoeJ,
I am planning on adding key bindings upon final release of the game as I intend to release the game on Steam…so i definitely want players to have the ability to change key bindings : ]
I would recommend using a gamepad in the meantime but unfortunately the crouch doesn't work on …
You can wishlist “Shape: Mind of Thinker” on steam
Wish list now at: https://store.steampowered.com/app/2267500/Shape_Mind_of_Thinker
Shape: Mind of Thinker have a minimalist style inside the puzzle platformer game
"Sometimes I overthink a lot and it makes me stuck inside my mind"
A Mini…Hello Folks Myself Murtaza Hashwani, I am working on a story action platformer hybrid game where the player gets the choice to engage in a fight or retreat when he wants to or based on his resources, and his choice matters because the enemies would behave differently based on the player's to enemie…
A Minimalist Style But Inside A Complex-minded"Sometimes I overthink a lot and it makes me stuck inside my mind"
With connecting word mechanism, you can make a rule for your rooms and solve the problem.
Solve the pu…
AzDimension, known for such games as Axilon and The Last DeadEnd, has announced the development of a new game - Escape: Left To Die. Royal Games is the publisher and co-developer of the game.
In the center of the plot is a hero suffering from amnesia from an injury, who, thanks to a fortunate combi…
- As I promised, I'm back with some updated content and a sneak peek at the gameplay. (Don't be harsh, the game is still in development...). However, I have some sad news: the release date has been delayed. I will be back with additional information about the delay as soon as I see the l…
Strange Shift Studio just announced its upcoming adventure game “Chasing the Unseen” which draws inspiration from games such as Shadow of the Colossus and Journey
Chasing the Unseen is a single-player adventure game focused on exploration and climbing. It features mysterious and beautiful envi…
Cooperative Multiplayer
- Revive, heal, damage boost, raise defense…
You might perhaps find some answers in the following TV Tropes page on the subject:
https://tvtropes.org/pmwiki/pmwiki.php/Main/PlatformGame
Or in the following Wikipedia page:
False Calamity is a dark, 2d, narrative-driven platformer combining challenging puzzles and intense action. Experience the ominous story and immerse yourself in the unsettling atmosphere set after the supposed calamity of the world.
Project Name: Yami
Program/Language: [Unity using C#, version 2020.1.2F1, GitLab use for version control.]
Roles Required: [Pixel Artist, UI Pixel artist, Animator]
Unity Programmer
This position requires knowledge of git and or Sourcetree as well as some experience working on a team and reading others…
Welcome to the first gameplay preview of Shallow Wish. Have a sit at the tavern near the minstrel, listen his tune - it's all a sample of what the game is all about! Until you can play it yourself, take a look at what it has to offer.
Shallow Wish is an action-adventure game in development, now on …
As time passes, Shallow Wish grows and develops into an unreal world. It is the sum of many months of work and dedication, many skills and hopes. I am happy to announce that Shallow Wish is on its final development stage, and I hope that 2022 will be the year of its …
Hi, my name is Kenzo and I develope games using unity and unreal engine, I‘m looking for an artist to create my game ideas and I really like your reference games, so I hope we can team up and work on games together
Hello,
Worked on this for too long honestly, life obstacles, but I kept pushing until I made it. It's fairly simple, since that's the advice given for a first project which makes sense to me, but I tried to make it at least acceptable.
Learned a lot to make this, I hope this is only the beginning.
I u…
Update:
-Jump Stat upgrading removed
-Jump Height increased
-Air Control while jumping increase to better handle precise jumps
Hi All,
I am indie developper and I am making a game called Bouncing Red Ball Adventure (Name very much subject to change). Its a 2d platform game. In this game you have to jump over the killing obstacles, control the mechanisms and solve simple and extra hard tasks to move through the thing blockin…
@lorenzogatti Hey sorry for the long wait. I sort of figured out a way to improve my code and it's to have the player pick up the sphere to mimic it rolling the sphere. The problem I'm having is whenever the player jumps are is near the ledge the ball keeps moving around. Is there any way I c…
Hi, I am working on a platformer where I want an enemy to ‘patrol’, walk back and forth between edges of a platform.
Below a screenshot:
Here I would simply like the enemy skeleton to walk back and forth between the whole platform,
turning at the edge on the left and turning again at the wall o…
Hi everyone, I hope you are all doing well in these always special times ?
I'm posting this to announce that I've updated Speedy Square:
- New presentation for the ranking. You can now see the best player of the week
- Reduced the size of the application (40mo to 14mo)
- Removal of Post Processing
- Fix…
Hello World !
Many things were added this month.
We made the dash and attack animations :
Attacks DashAs you can see we have used particles emitting light.
We also made the death animation for the One Eye monster :
Rolling eye !And finally we also have added a new trap that will attack the player :…
Project Name: [Yami]
Program/Language: [Unity using C#, version 2020.1.0F1, GitLab use for version control.]
Roles Required: [Programmer]
Designer / Writer x 1
This position requires previous work writing stories on game like projects or can come up with great new ideas to help the current lore and sto…
Welcome everyone, we are working on a fast paced 2D roguelike. You fight in a futuristic colosseum as a samurai while hyping up the crowd to get more gold.
We finally finished this update and now move on to 0.10.0! We added a lot of traps and obstacles to bring live into the paths between the…
Welcome everyone, we are working on a fast paced 2D roguelike. You fight in a futuristic colosseum as a samurai while hyping up the crowd to get more gold.
Last update added platforming elements to the paths and it worked out really well! So this update I focused on it more.
If you prefer youtube vid…
Welcome everyone, we are working on a fast paced 2D roguelike. You fight in a futuristic colosseum as a samurai while hyping up the crowd to get more gold.
This update was focused on adding more content. I created static (non moving) obstacles that fill the paths between rooms with a lot of challeng…
It's April! … already. Man alive, March shaped up to be quite the month, didn't it. For reasons you can probably already guess at, not too much progress was made this month, but after the splash of excitement that was last month, I don't feel too bad about that. Well, actually I do, but I'll try my…