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![DevBlog 7 - Stress Testing Projectile Performance In My Spatial Hash Based World Partitioning System](https://uploads.gamedev.net/blogs/monthly_2021_11/large.7fdaf6e8b4a64586ae0df3861ab34544.sa_vid7_thumbnail.jpg)
DevBlog 7 - Stress Testing Projectile Performance In My Spatial Hash Based World Partitioning System
I've set up firing an a lot of projectiles to push performance to its limits.
To assist with this I created various debug tools, such as a projectile tweaker.
Projectiles are configured via a json file and can be serialized to the disk, and referenced by other configs (such as a fighter ship config).
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