🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Advertisement

Latest shading Activity

for code & demo, u need to check these out:

https://www.3dgep.com/volume-tiled-forward-shading/

https://www.3dgep.com/forward-plus/

it is not as general as the previous link i shared but this one still cuts the mushroom  ?

it should definitely get you coding;

u got all u need now;

all the best…

4,205 views
Advertisement
Normals are not correct, causing issues with shading

Does the model have correct UV's?

It looks like maybe you are using object space normals. Tangent space normals are most likely what you want.

2,563 views

I also implemented clustered shading based on the description in “idTech 666: The Devil is in the Details”.

The clustering is done on the CPU, SIMD optimised and multithreaded with one task per depth slice. The algorithm takes as input a list of items (lights, decals, probes, ...) each bounded by ei…

13,575 views
Advertisement
Advertisement