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Latest Specular Activity
Thanks, this is a really good explanation!
![Inverted z axis in specular reflection](https://uploads.gamedev.net/forums/monthly_2020_04/8d6408044034486e9e5716be7527beb9.dxFramework_ptqTMdajYA.jpg)
Hello,
I have a problem regarding z axis direction when presenting specular IBL. Notice that z direction is inverted and image presented to user is alongside his view.
Specular IBL - wrong directionfloat4 main(PixelInputType input) : SV_TARGET
{
input.normal = normalize(input.normal);
input.tang…
![Specular shimmer on edges of normal mapped object](https://uploads.gamedev.net/forums/monthly_2019_12/2736dcc674eb49a2ac09e71f386c5953.specular.png)
I recall having this effect a number of times. In my case the cause were normals that didn't all point in the same direction. I'm not sure if there's a quick fix for it. Either anti-aliasing as mentioned (but I doubt that), or maybe a different shadowing approach. Should these pixels actually be li…
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