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Latest uproperty Activity
![UPROPERTY basics in Unreal - How to write C++ variables for Unreal blueprint - Update 5](https://uploads.gamedev.net/profiles/monthly_2020_05/thumb.6d7e532f253847ae855ac8977ab67404.planet.png)
Update 5 How to write C++ variables for Unreal blueprint; UPROPERTY Basics
What's wrong with just putting EditAnywhere on everything? Here I explain the different mark up keywords for configuring UProperty variables for the editor.
The reason you don't want to use EditAnywhere on everything, …
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