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Tutorials
Is it possible to improve the quality of your drawn character, pulling yourself out by the bootstraps from the pit of doubt and confusion? Yes, it is. Sometimes, as you work on a project your eye gets “muddy” and you stop seeing the mistakes, which in turn prevents you from improving your work and reaching the next level.
Below we will use a test project to illustrate 5 items that you should focus on to improve your character.
Pirats! In this tutorial split in three articles I'll show you my tricks to implement a Race Lap Manager to implement to race modes on different levels to keep track of records, lap counts and absolute position. Besides that I'll cover simple AI implementation using steering behaviours. This tutorial is not intended for beginners, but you may enjoy it as I use childish sketches and there is a work in progress demo level to play on the browser.
Learn how to use the Timeline package in Unity and create awesome cutscenes.
With Unity Timeline, you can create dynamic camera movements, trigger animations, control particle effects, synchronize audio, and perform other actions to craft compelling cutscenes and scripted events. It offers a flexible and intuitive way to design and organize interactive narratives within your Unity projects.
Remember, cutscenes will make your games feel more alive and fun.
Comprehensive tutorial on utilizing finite state machines (FSMs) in Unity game development. It explains the concept of Unity states and provides a step-by-step guide to implementing a powerful finite state machine system in Unity projects. The tutorial covers topics such as the definition of states in Unity, the concept of a state machine in Unity, the difference between finite state machines (FSMs) and general state machines, and the use of Unity Animator as a finite state machine. It also prov
In my previous post, I mentioned that I would be write a series of articles on Cocos Cyberpunk. So let's kick off with the project's structure and delve deeper into it.
For someone who didn't know Cocos Cyberpunk, it is an open source 3D TPS (Third-person Shooter) game, developed by the Cocos Engine team, which can be published to iOS, Android and Web.
This series of articles could be treated as a project guide of the Cocos Cyberpunk that is intended to help you and save your time.
Cocos Cyberpunk is an open source 3D TPS (Third-person Shooter) game, developed by the Cocos Engine team, which can be published to iOS, Android and Web.
The purpose of developing Cocos Cyberpunk is to showcase the Cocos Engine's ability to create complex 3D games on multiple platforms and to motivate the developers in Cocos community to learn game development.
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