Artist and programmer
Ben Throop talks to us about his experiences developing
Detonator, a parametric explosion system for Unity picked for this year's
Unity Summer of Code competition.
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How would you describe your project to someone who had
never heard of it before?
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How many people were involved in creating your
project?
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What is your background - eg: previous experience
with Unity or coding in general?
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What inspired the idea behind your project?
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What does your project bring to the table that isn't
available already?
Unity - Summer of Code
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How would you describe Unity to someone who has never used
it before?
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What originally attracted you to use Unity?
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Which platforms do you target with Unity when making
games?
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What inspired you to enter Unity's Summer of Code
competition this year?
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Would you have created your project without the
competition?
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What does being selected as a final project in the Summer
of Code competition mean to you?
Development - Post Mortem
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After you had the original idea, describe the process you
took in prototyping the idea and finally bringing it to completion...
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Did you plan the project in detail, or did you let it
evolve along the way?
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How did you go about testing the project?
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Did you get any external opinions or help on the
development of the project?
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What do you feel went well in the project?
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What didn't go so well?
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If you were to go back and do your project again, what
would you do differently?
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What would you do the same?
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Which part of the project did you find the most
interesting or fun?
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And which part did you find the least interesting or
fun?
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Did you have enough time to complete your project?
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Is there anything else you'd like to have added or
spent more time on if you had the time?
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Is there any advice you'd like to offer any
developers based on your experience in this project?
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What do you plan to do next?
Links