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Comments
![Michael Tanczos](https://uploads.gamedev.net/profile/photo-thumb-5.gif)
![tp9](/static/media/user/generic-user.png)
![All8Up](/static/media/user/generic-user.png)
![Vincent_M](/static/media/user/generic-user.png)
![bluepig.man](/static/media/user/generic-user.png)
Awesome tutorial! You draw really straight lines too haha
Haha,nice tutorial,nice straight lines.
![ShayneBurbery](/static/media/user/generic-user.png)
These are very useful and well explained. It has helped me simplify my own code, initially I was doing good old soh cah toa math to work out angles, then using that angle to work out x and y distances based on the angle and length I wanted the vector to be. Lots of messing about. As soon as you mentioned how to normalize a vector I realized that all I needed to do from there is multiply the resultant vector by my speed factor. Thanks!
![BSVino](/static/media/user/generic-user.png)
The lines are straight because in photoshop you can hold shift down and it makes a straight line. I can't really draw lines that straight. :P
![zepelin](/static/media/user/generic-user.png)
A series of videos that visually explains and demonstrates various math concepts applied to game development
These are really good tutorials