New Editor code ready to go

Published December 04, 2020
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I finished porting all of the editing functionality to the new windows, and have erase the old stuff. Now I'm just going to finish cleaning up a few known bugs. I also imported all of my materials for my game project so that I can start building with them in a real project file.

  • The material selector doesn't loop around.
  • I can delete all the edges of a sector without removing the sector itself, which crashes
  • Reflections aren't using their reflective values
  • Refraction and alpha stopped working entirely for some reason
  • Reflections aren't thread-safe

Once all of those issues are resolved, I will start implementing new features again and make a functional level.

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