E1M1

Published December 07, 2020
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To test any new engine, one must create a version of Doom's E1M1 to make sure everything works properly. Here is the first room. You may notice that the geometry complexity is greater than the actual floor and walls. This is to allow cell lighting to have nice gradients once baked. That's why there is extra dense geometry around the windows, where there will be fairly dynamic shadows.

Previous Entry Adaptive Rendering
Next Entry Main Room Built
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