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After my last project with Unreal Blueprints, I wanted to pivot over to C++. The theme of the project this time around was networking, so I decided to mess around with the FPS template in Unreal and implement some networked multiplayer functionality.
I've only read a little bit of C++, and I…
Role Analysis Project 2 (New Engine Experimentation): Unreal Engine Inventory System with Blueprints
This was something I already implemented during the halfway check-in, although I needed to rework things a bit because I wanted to have the ability for a single pickup to grant multiple of an item. Each item pickup now has an Amount variable that is used to add the correc…
Our prompt was to do something related to a new game engine, and I've never worked in Unreal at all, so it seemed like a good choice. I did have a little bit of knowledge of C++, so I decided to follow the Blueprint approach, just to make the experience even more of a fresh start.
I decided on the m…
The theme of this month's project was “Movement Experimentation”. Celeste is one of my favorite movement-based games, both as a casual player and as a speedrunner, so I wanted to see how difficult it would be to recreate some of the more advanced dashing mechanics like Super Dashes and Waveda…