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Hello, Finally I finished work on first prototype of monsters AI module. Monsters have several states: IDLE, PATROL, DEAD, FLEEING, COMBAT.
Idle monsters are non active even when someone attack them. Patrolling ones are walking around and checking each 0.5s is they have someone to attack in a …
Hello!
Welcome in my first blog post on gamedev.net
My name is Rafal (Maiu) and this blog will be about me trying to show You how I am learning to write mmo game. This is my first game project and I don't have any prior experience with game development. I'm using babylon.js as a graphic engine and re…