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I absolutely hate the new color scheme (and the icons for that matter)
My journal currently doesnt work in the new site template, even after i resized all of the images, so who knows what is going on there.
So i've decided to use www2.gamedev.net, however that is now broken too, since button icons an…
My journal currently doesnt work in the new site template, even after i resized all of the images, so who knows what is going on there.
So i've decided to use www2.gamedev.net, however that is now broken too, since button icons an…
Above you see a composited image of 3 different models, I will be using these 3 models along with a set of goals to implment new functionality into the engine.
In MW you could only take things that were on the ground, this is acceptable in an RPG, wherein you have a little leeway on reality that is …
had a bit of progress last night, now that I know what must be done (or at least I have a very strong supposition) I decided to implement it; however these days I seem to be more dead after work than ever, must be getting old :D
So I did implement once part, since my positional,height and light data…
So I did implement once part, since my positional,height and light data…
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Publicity Cont.
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Well, got some good news =)
I will also be featured in an indie developer interview in the PC Zone magazine, complete with a picture. Gotta make sure I grab a copy =)
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Map trials and tribulat…
Publicity Cont.
================================
Well, got some good news =)
I will also be featured in an indie developer interview in the PC Zone magazine, complete with a picture. Gotta make sure I grab a copy =)
================================
Map trials and tribulat…
So over the weekend I implemented the rendering core.
it is a generalized pre-tnl quad-blitter, that batches by texture, fills a vertex buffer and then flushes it out. I implemented a TileAtlas(palette) class, which creates 1024x1024 (or smaller depending on HW) textures that store 64x64 sized image…
it is a generalized pre-tnl quad-blitter, that batches by texture, fills a vertex buffer and then flushes it out. I implemented a TileAtlas(palette) class, which creates 1024x1024 (or smaller depending on HW) textures that store 64x64 sized image…
Last night saw lots of stubbing out of new engine components.
Entity - basic world unit that can serve many functions
Light - description of a light source
Color - 32 bit logical ARGB color
Map - a map in the game, most of this will be moved over from flare 3
Palette - a managed texture containing image…
Entity - basic world unit that can serve many functions
Light - description of a light source
Color - 32 bit logical ARGB color
Map - a map in the game, most of this will be moved over from flare 3
Palette - a managed texture containing image…
ildave1 finished the Message class last night, it works really nice, by showing and logging all of the messages (and the choices made from them) that the program encounters, the log format is in color-coded HTML. It is likely in the future we will add a 'submit this error for support' HTML form to…
Did some design on our underlying graphics storage system.
Unlike the old days (directdraw), you cant just slap any old sized image into your game. In Direct3D, If you do you are likely to waste bunches of space, and even more likely find that there is no texture size large enough .
So I am working o…
Unlike the old days (directdraw), you cant just slap any old sized image into your game. In Direct3D, If you do you are likely to waste bunches of space, and even more likely find that there is no texture size large enough .
So I am working o…
the big press releases are finally going out, took a while coordinating it, but now it's here!
first up:
Top News Item on GameTunnel.com
first up:
Top News Item on GameTunnel.com
So over the weekend I implented the new hands-free,no-fail graphics device mode system.
Basically works like such:
Any and all graphics modes are tested for compatibility
if the mode is found to be invalid, it selects the 'closest' mode (by using propery weighting (ty to VertexNormal)), and prompts th…
Basically works like such:
For those of you that don't know, idave1(pixeledrain) has been chosen for the #2 slot on Project2's development team.
I think he is going to workout great as an essential part of the project, much like Zac was in Morning's Wrath.
Saturday he and I will be visiting the current state of the Flare3 engi…
I think he is going to workout great as an essential part of the project, much like Zac was in Morning's Wrath.
Saturday he and I will be visiting the current state of the Flare3 engi…
Here is a design mockup of the game ui, basicaly done just to get an idea of how it might look.
The ui will consists of 2 main parts.
The Inventory:
The Inventory is an expandable 'bar' of inventory items, when you pick up an item it goes into this bar.
Clicking on an item makes you 'hold' the item.
The…
EDIT: A diagram of the boot procedure
So this weekend saw some actual bare-metal work.
It has been a LONG time since I've had to do any engine programing 'save for at my day-job' so I was kind of excited.
So I made a copy of the Flare 3.0 engine (same engine that Morning's Wrath is made with), And plo…
So this weekend saw some actual bare-metal work.
It has been a LONG time since I've had to do any engine programing 'save for at my day-job' so I was kind of excited.
So I made a copy of the Flare 3.0 engine (same engine that Morning's Wrath is made with), And plo…
Well I knew it was going to come up sooner or later, glad sooner =)
As HungryHungryHippo5000 voiced in my last post:
"I thought this was supposed to be 3D!"
He is right, that is what I intended right off the bat, but I have come to my senses and realized a few things, which changed my mind back to usi…
As HungryHungryHippo5000 voiced in my last post:
"I thought this was supposed to be 3D!"
He is right, that is what I intended right off the bat, but I have come to my senses and realized a few things, which changed my mind back to usi…
Here is another art sample, I redid the Excavation Outfitters sign:
Also there are two open positions here at EDIGames:
Designer/Programmer/Scripter/Mapper - for Project2
Marketing Director - for Morning's Wrath
Also there are two open positions here at EDIGames:
Designer/Programmer/Scripter/Mapper - for Project2
Marketing Director - for Morning's Wrath
First, a note:
The working title for 'Game2' is now offically
The Golden Caldera
Still Undecided =/
EDIT: Apparently noone likes this name, so we are gonna think of another.
Golden: having the deep slightly brownish color of gold; "long aureate (or golden) hair"; "a gold carpet"
Caldera: a large depres…
The working title for 'Game2' is now offically
The Golden Caldera
Still Undecided =/
EDIT: Apparently noone likes this name, so we are gonna think of another.
Golden: having the deep slightly brownish color of gold; "long aureate (or golden) hair"; "a gold carpet"
Caldera: a large depres…
Greetings all:
So here is what I have been doing since I got my new snazzy computer all set.
1. Playing Doom3
2. Playing Multiplayer Deathmatch Doom3
I rather enjoyed Doom3, it was a good mindless escape.
That pretty much sums up the weekend and this week so far, however I belive that the world works in…
So here is what I have been doing since I got my new snazzy computer all set.
1. Playing Doom3
2. Playing Multiplayer Deathmatch Doom3
I rather enjoyed Doom3, it was a good mindless escape.
That pretty much sums up the weekend and this week so far, however I belive that the world works in…
EDIT:
had a question about what cd's were on my wall in that last pic.
They are games, but you wont find UT2004, DOOM3 or even HL2 up there.
Phantasmagoria 1
Monkey Island 1,2,3
Kings Quest 1,2,3,4,5,6,7,8
The Dig
Indiana Jones and the Fate of Atlantis
Myst
Diablo 1
Lighthouse
Beneath a steel sky
The Journeyma…
had a question about what cd's were on my wall in that last pic.
They are games, but you wont find UT2004, DOOM3 or even HL2 up there.
So where have I been these past few days?
Where are more of the mysterious pictures?
The answer is, I am Re-Tooling. When I started working on this next game I found that my computer... is just damn slow.
Now, I have been meaning to get a new one for QUITE a while, as it is my current one is somewhere…
Where are more of the mysterious pictures?
The answer is, I am Re-Tooling. When I started working on this next game I found that my computer... is just damn slow.
Now, I have been meaning to get a new one for QUITE a while, as it is my current one is somewhere…
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