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Good Morning Everyone =)
I am pleased to announce that Morning's Wrath is now done and ready for testing.
So, when I say Done what do I mean?
It means that all of the development phase of MW is complete, there is no more new scripting or programing to do.
However, there are still potential bugs to fix …
I am pleased to announce that Morning's Wrath is now done and ready for testing.
So, when I say Done what do I mean?
It means that all of the development phase of MW is complete, there is no more new scripting or programing to do.
However, there are still potential bugs to fix …
I am sure everyone will be pleased to hear, that i am taking next week off work (vacation), and will be devoting it to R&R and MW.
lets go to the chart shall we?
[F]->[S][S][M][T][W][T][F][S]<-[S]
That gives me, 8 Days of PRIME developing time! plus two more - half days (friday night and sun…
lets go to the chart shall we?
[F]->[S][S][M][T][W][T][F][S]<-[S]
That gives me, 8 Days of PRIME developing time! plus two more - half days (friday night and sun…
So finally after about 5 revisions(all of which didin't gel with me) I have the final Intro Document, which has all of the text needed for the intro.
IMO it is really good, but I am not going to spoil anyone with it. You will just have to wait till you get the full version of the game =D
IMO it is really good, but I am not going to spoil anyone with it. You will just have to wait till you get the full version of the game =D
Finally decided to get a very concrete breakdown of our proposed payment flow on paper.
As you can see, primary gross payment is split into two (I get half, since I wrote the engine, did most of the shell programming, managed the team, did 90% of the in-game graphics, all of the 3D and 2D animation,…
As you can see, primary gross payment is split into two (I get half, since I wrote the engine, did most of the shell programming, managed the team, did 90% of the in-game graphics, all of the 3D and 2D animation,…
Here is the final iteration of the final boss.
He has alreay been animated and rendered (took 4 hours to render, gah)
In other news:
*map9 and 10 spawners are in
*redid Leowyn Royal Soldier
some characters still pending, hoping to knock them off this week.
planning this weekend to script the final battle…
He has alreay been animated and rendered (took 4 hours to render, gah)
In other news:
*map9 and 10 spawners are in
*redid Leowyn Royal Soldier
some characters still pending, hoping to knock them off this week.
planning this weekend to script the final battle…
After a night of design and modeling, ive come up with the first iteration of the final boss, General of the Ashidian Army, Rhajad Ruhl.
He is esentially a beefy guy in some serious body armor =)
His weapons are those claws =D
The blue glow is from the mana feed on his back (armies need to bring mana …
He is esentially a beefy guy in some serious body armor =)
His weapons are those claws =D
The blue glow is from the mana feed on his back (armies need to bring mana …
Morning Everyone =)
So, as of last night, the animated renderings of all the generic game enemies are done. Here is the final lineup:
(Ashidians)
War Wolf
Foot Soldier
Berserker
Elementalist
War Mage
Legionnaire
War Lord
(Lost Regionites)
Zalmatern
Segmendrada
Kholsetan
Ghesathi
Warlock
Then comes the big guy =D
T…
So, as of last night, the animated renderings of all the generic game enemies are done. Here is the final lineup:
(Ashidians)
(Lost Regionites)
Then comes the big guy =D
T…
Well I am finally getting back up to speed on things.
The game enemies are almost all rendered (only one generic enemy left)
Zac has been placing the enemy spawners on the maps, and we have set a goal to get the rest of the characters done, and placed this week, which breaks down into this task list.…
The game enemies are almost all rendered (only one generic enemy left)
Zac has been placing the enemy spawners on the maps, and we have set a goal to get the rest of the characters done, and placed this week, which breaks down into this task list.…
Well then, after a long (a week?) hiatus I am back.
Why was I gone? To sum the previous entry, I was in a car accident as a passenger.
So, whatcha' been doin'?
Resting and thinking mostly, driving my new car from place to place, thinking a lot about MW, mainly where it is, how far it's come and where …
Why was I gone? To sum the previous entry, I was in a car accident as a passenger.
So, whatcha' been doin'?
Resting and thinking mostly, driving my new car from place to place, thinking a lot about MW, mainly where it is, how far it's come and where …
Morning everyone,
I have a sad story to tell:
Bad Thing:
Last friday, the seal between my engine block and the cyclender head of my 1997 Toyota Camry LE, spung a leak, causing it to drip oil and smoke, and otherwise be undrivable.
Good Thing
Given that my camry is old and has plenty of problems, I decid…
I have a sad story to tell:
Bad Thing:
Last friday, the seal between my engine block and the cyclender head of my 1997 Toyota Camry LE, spung a leak, causing it to drip oil and smoke, and otherwise be undrivable.
Good Thing
Given that my camry is old and has plenty of problems, I decid…
Tonight I will be adding the dialogue that Morning says, as she goes through the 15 steps of purifying the mana well.
The dialogue is meant to show Morning's progression into mana addition, and the associated darkness that brings. I feel the dialogue does it justice.
I was going to post it, but i thi…
The dialogue is meant to show Morning's progression into mana addition, and the associated darkness that brings. I feel the dialogue does it justice.
I was going to post it, but i thi…
Greetings All,
Been a little while since my last update. Here is what we have acomplished since then.
The Blood System:
I recently added the blood system to MW, this now makes it so that when you damage somone they spatter blood onto the ground. The amount of spatter is relative to the severity of the…
Been a little while since my last update. Here is what we have acomplished since then.
The Blood System:
I recently added the blood system to MW, this now makes it so that when you damage somone they spatter blood onto the ground. The amount of spatter is relative to the severity of the…
Greetings everyone,
Sorry I skipped a few days on posts, it has been a tough week both at work and with MW.
So, Zac and I are working to improve the quality of the castle maps so that they, like the lost region, will have a unique feel to them.
I have a screen shot that shows Morning's room, with some…
Sorry I skipped a few days on posts, it has been a tough week both at work and with MW.
So, Zac and I are working to improve the quality of the castle maps so that they, like the lost region, will have a unique feel to them.
I have a screen shot that shows Morning's room, with some…
We now crawl up from the depths of the lost region, to the captured floors of the castle.
Two castle floors, filled with people to rescue, puzzles to solve, and Ashidians to slay!
For those of you who don't remember, here is the basic game map layout.
(the lost region has since been much more filled o…
Two castle floors, filled with people to rescue, puzzles to solve, and Ashidians to slay!
For those of you who don't remember, here is the basic game map layout.
(the lost region has since been much more filled o…
A visit from the lost Prince, to urge you to leave:
That's right folks,
we are done polishing the lost region, which is half of the non-linear gameplay in MW.
This coupled with the existing polishing work, puts at half-way through the polishing phase (1/4 intro game,1/4 lost region)
We did this in a re…
That's right folks,
we are done polishing the lost region, which is half of the non-linear gameplay in MW.
This coupled with the existing polishing work, puts at half-way through the polishing phase (1/4 intro game,1/4 lost region)
We did this in a re…
So last night, while Zac and I were taking a break(we need one now and then for our sanity) to talk about how cool it will be once MW is finished.
I had mentioned to Zac, my concern about the castle maps having lots of empty rooms, which nearly nothing to do in most of them.
Zac agreed that it did se…
I had mentioned to Zac, my concern about the castle maps having lots of empty rooms, which nearly nothing to do in most of them.
Zac agreed that it did se…
So last night, I did the final touches, on the completion of the lost region tower puzzles, wherein the lost king awards you with his crown, and fades away into the ether. (it's quite dramatic having played it through =D)
and now I am on the final polishing step for the lost region, which is, the en…
and now I am on the final polishing step for the lost region, which is, the en…
So, last night while working on the lost region (which is becoming even more awesome, by the way.) I ran into a scripting issue.
In the past we've had some occasional 'phantom bugs' (The Phantom of the Script Code (where is ALW when you need him[grin])) in scripting, but most of them could be solved…
In the past we've had some occasional 'phantom bugs' (The Phantom of the Script Code (where is ALW when you need him[grin])) in scripting, but most of them could be solved…
In response to DevNull's comment in my last post, I am going to present the reasons as to why do or don't want a publisher for our games.
Notoriety:
One thing that _really_ disturbs me about the developer/publisher relationship, is that in a lot of cases, you see on the box...
!!!!!!!PUBLISHER!!!!!!!…
Notoriety:
One thing that _really_ disturbs me about the developer/publisher relationship, is that in a lot of cases, you see on the box...
!!!!!!!PUBLISHER!!!!!!!…
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