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Final´s Game-Dev

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Germany

Childhood Dream

35 comments
1 followers
16 entries
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Finalspace
August 03, 2018
How i failed the tower defense GD competition

This will be a post mortem explaining how i failed the game dev competition for a tower defense game, so here it goes.

In the start of june 2018 i found the tower challenge post by accident, read the description and was really excited.
So i decided to apply and started right away - without …

4,138 views
Finalspace
December 01, 2017
Making games is no fun for me?

First of all this will be a weird post, but i have something to tell you guys which i have in my mind since a long time.

Since forever i am trying to make games, but for some reason i never finish a single one. Sure i get some raw prototypes done, but then i fully lose all my motivations and…

6,101 views
Finalspace
October 20, 2017
Making progress

I am making steady progress - but in a very slow pace, not sure if i can keep up with the challenge time frame.

Also i am coding on my crappy notebook (MSI Apache Pro) with the worst keyboard layout ever. No space for a keyboard right now, also i am sick fighting against a cold.

 

Ev…

2,856 views
Finalspace
October 12, 2017
Started GameDev Challenge for Oct 2017

I started participating in the game dev community challenge for oct. 2017 !

Here are the progress after the first evenings:

 

Evening 1:

I decided to make a bubble bobble game in C++ from scratch without us…

2,201 views
Finalspace
August 22, 2017
Break of game development

I will stop doing any private game or software development for a while or will drop it entirely - depending on how i feel about it.

Right now i dont feel like doing it and dont see any reason why i should do this anymore. I cant hardly find time and when i have one, it just isn´t fun.

Bu…

3,147 views
Finalspace
July 17, 2017
I am back

Well a lot had happened and it seems i have my confidence and motivation back for coding.

So i decided to finish "unfinished" prototypes and games i have created in the past and then going from there.

Right now i am working on a breakout prototype i made in UE4 with random generated maps…

2,460 views
Finalspace
May 17, 2017
Not motivated at all

It seems since the last months i have a deep motivation problem so i basically get nothing noticable done at all.

I work all day (+40 hours each week) and even when i have spare time - i just fool around doing nothing at all.

But when i have time and start to code i just compile the code a hundred ti…

5,839 views
Finalspace
January 03, 2017
Back to coding

Hi there,

i was working a bit on the next iteration on my game and finally found a nice graphics style to go for: Real tiles and proper lighting, yay! (See the screenshot attached)
Even though i am making some progress, i decided to stop working on the project with unreal engine 4 entirely - for sev…

2,979 views
Finalspace
September 05, 2016
Finished first mvp

I finished the first mvp (minimum viable product) of leverman with all features i wanted ;-)
The first level is fully playable from start to finish and contains the following features:

- Tilemap based
- Player based on character controller including double jump support
- Simple generic following camer…

3,843 views
Finalspace
August 13, 2016
Back in Business

Due of lack of time i had to stop the video documentation series totally :-( But dont feel down! I started last month working with unreal engine 4 again with very good success ;-) As a matter of fact i made more progress in the last month than in the past 2 years!

With UE4 i can fully focus on game…

2,567 views
Finalspace
November 17, 2015
It goes smoothly
Update:

Since last time i have successful continued the "Leverman Devlog" series and uploaded 65 episodes!
It goes very well and we make steady progress towards a physics based platformer ;-)

We are at the point where we start creating the actual platformer with an integrated level editor.

What we/i ha…
2,642 views
Finalspace
September 06, 2015
A new start ... from scratch
Hi there,

half a year later i am back! The project is still going on, but in a new and much simpler way:

I started completely from scratch, including creating some sort of a design/story document to capture the game idea.
Also i am recording every coding session for this project, including some heavy …
2,312 views
Finalspace
January 29, 2015
It goes ahead slowly
Finally i have implemented edge and chain shape one-way collision support and it works great.
Of course the performance was really bad after i used it in my actual game test level which does contains a lot of line segments, but i found a solution for that. I use two additional uniform grids to sort …
2,598 views
Finalspace
January 22, 2015
Back to the beginning
I am back!

In my last post i have talked about using unreal engine 4 and such. Now after i have played a lot with it, i know for sure - this game can not be made with UE4 based on the gameplay mechanics i have mind and it will take at least a few years before UE4 will support what i need: Realtime f…
2,648 views
Finalspace
September 11, 2014
Evaluating Unreal Engine 4
In the last couple of weeks/months i was evaluating unreal engine 4 and see if it is capaple of handling the scale of this game better and faster than writing everything myself.

I will therefore now write down the evaluation process in some report/day like text form.

Starting from the first day (26. …
3,231 views
Finalspace
August 25, 2014
Leverman Introduction
This will be my development diary for the game leverman i am working on - a attempt to create a game from my childhood dreams.

A bit about myself

I am in the start of my thirty's and do programming since about 20 years. In these past years i have created multimedia applications, tons of websites, ui …
2,390 views
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