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![Implementing Neural Evolution for generic species in Unity](http://neuralnetworksanddeeplearning.com/images/tikz41.png&key=670aa11fa842bbec71da7f622e9ffd634e47519456756c48bf4ca5709afeb1d7)
I did some evaluations on the time I need to spend on AI. It is not that difficult to create AI. It’s not even difficult to create impossibly difficult AI. What is really hard, is to create interesting AI. So – I started researching neural evolution. I spent a day reading through the Neural Evo…
![Animation and Gameplay](http://i.imgur.com/eMZAIvN.jpg&key=50fbb33379949f96b16ddd43873fd8d82379d7f0480f69f960fec1d2c67670b4)
So. I've been away for a while. I had promised some people to take a vacation with them. It was fine. Problem is, though, that I get bored when I don't develop for a while. So I made sure my short vacation was active enough to occupy my mind.
The good thing about breaks is that you get a c…
![AI and Machine Learning](https://uploads.gamedev.net/monthly_2017_06/5953b907d2cdd_UMLAI.jpg.15b0688bf613313fb41153f4615b7933.jpg)
So - the last couple of weeks I have been working on building a framework for some AI.
In a game like the one I'm building, this is rather important. I estimate 40% of my time is gonna go into the AI. What I want is a hunting game, where the AI learns from the players behaviour. This is ac…
![The beginning of something serious(ly fun) for me](https://uploads.gamedev.net/profile/thumb.photo-225076.jpg)
Through my adventures of Computer Science and my voyage through learning about electrical engineering, software architecture, modelling, and animation, I have been testing everything in various real-time engines to satisfy my curiosity. One of the bigger test scenarios have become so interesting…