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![<div class='d-flex align-items-center'><img class='media-img mr-2' src='https://uploads.gamedev.net/profiles/monthly_2019_11/large.b411afd3daa244ce9eeccd5a9e3b6f6a.gf_avatar2020.jpg'><div class='d-flex flex-column justify-content-between align-items-start' <h4 class='text-white'>Choo Wagga Choo Choo</h4><div><i class='fas fa-heart mr-1'></i>2529</div><div>Joined Dec. 9, 2011</div></div></div> Profile](https://uploads.gamedev.net/profiles/monthly_2019_11/large.b411afd3daa244ce9eeccd5a9e3b6f6a.gf_avatar2020.jpg)
NubDevice Project Blog
[ Link to Gallery ] [ desmos calculator ]
Project Link:
Solo artist/programmer sets out to have some fun. No plan, just winging it.
Engine programming...Examined from multiple angles, c#/Monogame, c++/ogl,dx, haxe/html, little python, little raw os...each had a perk. Some more than others. I'm in the camp of a c# combination is the path of least resistance. With that said, I settle on the rougher ride.
NubDevice is an example of how I view a basic game framework. (c++/ogl3)
Game programming...is the motivation of why I'm here...learning through observation.
![The Story Begins...](https://uploads.gamedev.net/monthly_2019_10/source_release.jpg.55ffd4264719eaabb4f5285ddffb9f9e.jpg)
Progress Image(191031 Working on door handling makes me remember UDK.
Today I push my project to be a little more visible.
https://github.com/MarkKughler/NubDevice
[dev.azure : NubDevice] project development board
Over time, I've glued together more th…
![Back to Work](https://uploads.gamedev.net/monthly_2019_07/NubDevice_Helix.jpg.56f68b2811023ba89d7a0fcf1dc1edb4.jpg)
The last game challenge distracted me and I'm sure the next will also. I'm in the game making mood and Unity has been scratching at the door for a little while now. Let the cat in....
I do like mechanim. I've been collecting assets for a period of time, a fresh up to date install of unity, a…
![Blender Mesh Export Script](https://uploads.gamedev.net/monthly_2019_03/nubDeviceBlogHeader.jpg.bfa1c286ec384c436473c352f591fb67.jpg)
This vacation week was nice for me. Gained some knowledge from the community so tonight I'm giving back.
When I'm playing with my toy 3D frameworks, I like to have mesh data in an easy to read format. When I load, all I want to see are two integers at the start for how many vertices to read…
![Male Character Introduction](https://1.bp.blogspot.com/-sWmAnq6JWwA/Wm1LlSdgf9I/AAAAAAAAA5Q/wJTHXSnQ26ARlvu5jYt9A_kgucjqo6KJwCLcBGAs/s1600/render_male180125.jpg&key=f27090cc2a71c5f50f24dbbbcedb07c8cd1cd05042f3a5e88f22390595aaa0ee)
Today I achieved a good stopping point in the modeling process for a new character. He comes in a little heavy at 10k vertices. Below is a render with vertex colors applied. UV unwrapping and texture painting will come soon. I like using colored materials early and apply to faces to get a feel …