🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Profile
Worpswede, Germany

Development blog for the 2.5D dungeon crawler game "The Fire of Ardor"

6 comments
1 followers
14 entries
Advertisement
cpfr
May 27, 2024
Improving Localization

My first attempt for switching the game's locale was to ask the player to restart the game after the locale change. In some applications this is common, since the effort to update every visible bit that might already have been loaded in a different locale, is relatively high - is it?

Ambitions Caus…
25,725 views
cpfr
May 22, 2024
A Late, but Massive Update

It has been a long time since the last update.

Somehow it was predictable. In the last post (almost 4 years ago!) I wrote about some fixes and new features I wanted to implement for version 1.0.2 of the game. I wrote about the fisheye rendering correction, which was already implemented by then, and …

5,966 views
cpfr
September 09, 2020
Making Of Video and Development Update

Hello everybody,

today I’m going to give you a short development update. After the release and the first patch in April 2020, I got some valuable player feedback.

To Fish or not to Fish

Some players reported headache or a claustrophobic feeling. The problem was that the renderer had a fisheye effect.…

3,296 views
cpfr
April 10, 2020
Release 1.0.0

I am very excited to announce the release of version 1.0.0.

Although there was not that much time since the last update, there are many new features and improvements for the final release. Short time before the release, the focus was *polishing*. This is why the new features don't have a deep impac…

3,246 views
cpfr
March 15, 2020
The Fire of Ardor - Getting closer to 1.0
Getting closer to 1.0

Hi everyone,

it's been a while since the last update. Last time I talked about integrating new features that were suggested by the beta testers. There were only few open points left:

  • a music track for the end-boss fight
  • a tutorial / giving the player hints
  • improving visual feedback…
4,309 views
cpfr
November 12, 2019
The Fire of Ardor - Public Beta: Getting Feedback and Moving Towards 1.0
The next step

After implementing the last peaces of the push-stone-puzzle and the end boss, I decided to proceed to the next step. I wanted to get some feedback. I built a beta version of the game for Linux and Windows. I created a page on both, Itch.io and Game Jolt and uploaded the game th…

3,099 views
cpfr
October 01, 2019
The Fire of Ardor - A Puzzle and an End Boss
What do we do inside a dungeon?

Hi everybody. Again, it's been a long time, but now the summer is finally over and I can show you some updates to the game.

After completing the collision-handling code overhaul and while filling the lower dungeon section with life, I literally wondered wh…

4,629 views
cpfr
July 22, 2019
The Fire of Ardor: Persisting state - Thank you, ECS!

While filling the new lower dungeon section with (undead) life, I thought that playing the game would take about twice the time, compared to the original version. I was glad that I finally got the opportunity to integrate the lantern that I had to cut from the gamedev challenge submission.

D…

2,885 views
cpfr
July 01, 2019
The Fire of Ardor - Continuing Development

Hi,

it has been some time since the dungeon crawler challenge was over. There were many things left to do in my game submission, but I was relatively satisfied with the result and I was tempted to call this a game and move on to other projects. However, things never turn out as you expect. I…

3,132 views
cpfr
February 24, 2019
The Fire of Ardor - Windows Build

Hi there,

more than a week passed since the dungeon crawler challenge was over and I used the time to take a deep breath. Now I finally managed to get a working Windows build done (thanks to Mingw64, VirtualBox and Stackoverflow ?).

I didn't have the time to fix any bugs, so this is the …

3,131 views
cpfr
February 14, 2019
The Fire of Ardor - Post Mortem (Dungeon Crawler Challenge))

This is the post-mortem for the dungeon crawler challenge submission The Fire of Ardor. You can find the project here:

It is done. The last two months have been exciting, as well as exhausting.

I took the challenge as an opportunity to push the development of the raycasting game engine …

3,950 views
cpfr
January 29, 2019
The Fire of Ardor - Dungeon Crawler: Menu and Inventory

Hi again,

this time I'm posting a little status update video. First of all, there is a main menu (with only two options yet, I'll add options and load/save game if time will allow me). Further, there is an in-game menu which allows the player to go back to the main menu (challenge requiremen…

3,928 views
cpfr
January 24, 2019
The Fire of Ardor - Dungeon Crawler (Small Update)

Hi,

here is a small update on the development status of The Fire of Ardor. The biggest change regards the engine. I introduced the Entity-Component-System (ECS) pattern for the renderers (UI and raycaster). This means that renderers (which were treated differently before) are now usual syste…

3,712 views
cpfr
January 20, 2019
The Fire of Ardor - Developing a Dungeon Crawler Challenge Submission

Hi, this is my first blog entry here and also the first time that I actively participate in Gamedev.net. I am a software developer who develops application software at work. At home, I develop games in my spare time. I used to read Gamedev.net articles and blog posts for inspiration and motivati…

5,009 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
12 Followers
15 Entries
12 Followers
johnhattan
Programmer
1,277 Entries
48 Followers
ApochPiQ
Generalist
628 Entries
43 Followers
dgreen02
Generalist
338 Entries
55 Followers
Advertisement