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![New moon, map - Devblog #17](https://uploads.gamedev.net/blogs/monthly_2020_06/d13a17b214604c6281e94b90cfdb1a19.game-map.png)
The topic was “Sailor moon”. I decided to interpret it very literally. I introduce the very first moving moon. Due to unknown anomaly, it has no mass and it moves in space. Creating it was quite easy, but created little problems.
MapCreating map included creating map …
![Docking port hatch, orders - Devblog #16](https://uploads.gamedev.net/blogs/monthly_2020_06/70530b31d9634579a7414cab3aa1286b.idle.png)
The first thought, that comes to me after hearing “afternoon” is “goo afternoon” phrase. This of course is used in people conversations. Which leads to simple conclusion: to add orders to game. Now player is able to dock to Vanaheim, go in it through the docking…
![Player - Devblog #15](https://uploads.gamedev.net/blogs/monthly_2020_06/f7b180c0be4c4efa80c1358e80f5e904.walking.png)
Todays topic finally gave me the opportunity to create player. The player is able to move, steer its ship. In future, he will be of course able to go through docking ports to move between ships and go out for spacewalk. Creating player was easier, than I expected. The only p…
![Monsoon engine, part failure balance, (old) new fire - Devblog #14](https://uploads.gamedev.net/blogs/monthly_2020_06/71376a05660444c99c3ee91170f5ab06.idle.png)
The topic was “Monsoon”, so I decided to add new engine. Of course it's called “Monsoon”, but that's not all. Since monsoons are basically winds blowing towards ocean, or opposite, this engine also has this ability. It can thrust forwards, but also backwards. Creati…
![Map, fluid system](https://uploads.gamedev.net/blogs/monthly_2020_06/b82f31d133d54f28a73bbb6fa6596500.map.png)
There is map now in game (cover image). You can't see it, but it exists. You will find new perimeter in top-left corner. Making it was quite easy. Simply loading image and checking for color of pixel according to ship's position. In future, every area will have its own specific…
![Asteroids, harpoon, part failure - Devblog #12](https://uploads.gamedev.net/profiles/monthly_2020_05/large.d18888f6265f49269f31a0310d9ecb12.something1.png)
Yes, again one day later. Unfortunately I was unable to finish yesterday.
AsteroidsNow there are asteroids in game. They are spinning rock-like things, you might see in space while flying. Creating them was simple. Graphics, rotation speed and displaying c…
![Fluid system changes, Vanaheim - Devblog #11](https://uploads.gamedev.net/profiles/monthly_2020_05/large.d18888f6265f49269f31a0310d9ecb12.something1.png)
Yesterday I was fighting with fluid system bug and there is still one out there. Today I am after quite exhausting event, so I have no mind strength to write this post like the other ones. I added station called Vanaheim. In future, there will be saloon with quest you…
![New shop, full fluid system - Devblog #10](https://uploads.gamedev.net/blogs/monthly_2020_06/9149534807834f35a8f9e2de5ebc3a48.balloon.png)
Today's topic was “balloon”. When I hear “balloon”, the first thing, that comes to my mind is gas inside it. That's why I've added new shop - Balloon. You can buy there pipes, tanks, unbarrellers and other fluid machines. So far, only tank, pipe and one unbarreller are ava…
![Pipe adjustment, fluid-based-coloring, radar and 4 new engines - Devblog #9](https://uploads.gamedev.net/blogs/monthly_2020_06/e9b75b47c6a24feead150a7d9da1bdca.enabling.png)
As you might have seen, pipes previously weren't rendering properly. Well, now they are. This was quite easy. Simply checking for pipe neighbor positions and, basing on that, choosing what pipe variant and in what rotation to use. Also, when…
![Even more physics factorial, introduction to fluid system - Devblog #8](https://uploads.gamedev.net/blogs/monthly_2020_06/6157501d859a4a17820217610a193a3b.x.png)
Have you ever wondered what would happen if you'd just speed up to light speed? I yes, this game will give answer. Yes, I added time dilation. The topic was “soon” and I had no idea what to do. Well, maybe except the idea about skipping/speeding up time, but I just could…
![More physics squared, better shop gui - Devblog #7](https://uploads.gamedev.net/blogs/monthly_2020_06/e598c652130c4e0da8cce255b7e3a4fd.moon.png)
You know what? Gravity is an interesting thing. It's sometimes fun, but it's also annoying. Especially when it accelerates you so much, that you literally go through the object you were falling to and shoots you with great speed straight to nowhere. Yes, I added gravit…
![Even more physics, first shop guis - Devblog #6](https://uploads.gamedev.net/blogs/monthly_2020_06/8c6bdf2cab574dd3a89b14f275c10227.dune.png)
First of all, I decided to change the blog style a little. Since I think there are more game developers or beginner game developers, than non-game developers, now it will be more like “from developer to developers”.
Docking physicsThis wasn't that hard, but still. Ships while docked shouldn't be ab…
![More physics, maneuver mode, docking system, brake system - Devblog #5](https://uploads.gamedev.net/blogs/monthly_2020_06/4425a48eb92c4d72894b7b2afc211b4a.06-03.png)
Topic for June 3rd was “Loon”. Quite weird topic for game, especially when the game is about space and resource management. Anyway, I decided to add a new ship - shop: “Don't be Loon”. Unfortunately the ship so far is just floating object in space, but it will have its ro…
![Physics, thrust control - Devblog #4](https://uploads.gamedev.net/profiles/monthly_2020_05/large.d18888f6265f49269f31a0310d9ecb12.something1.png)
Today's topic was “Dune”. It was quite problematic since I couldn't add something like desert planet. It's too early for that. That's why I decided to create new station - shop. So far, player is unable to dock and buy parts, but he will. Soon. Besides, I also created a bit of physics. I have to sa…
![Beginning - Devblog #3](https://uploads.gamedev.net/profiles/monthly_2020_05/large.d18888f6265f49269f31a0310d9ecb12.something1.png)
Today's topic was “Tune”. I decided to interpret it quite literally. I'm happy to introduce the first game tune - “Alone in space”. It's my own, so it's not the best, but still. I also worked on proper fire rendering. So, in summary:
Main feature:
New tune!
Side features:
- Proper fire rendering
- And that'…
![First files - Devblog #2](https://uploads.gamedev.net/profiles/monthly_2020_05/large.d18888f6265f49269f31a0310d9ecb12.something1.png)
Unfortunately due to problems with gamedev.net, I was unable to put files here yesterday, so I put them today. So far, There are no features. Only main menu and ship basic rendering, but it's hard to make something bigger in 3 days. Anyway, along with tunejune features, new mechanics will be develo…
![Idea, method of creation - Devblog #1](https://uploads.gamedev.net/blogs/monthly_2020_05/ed8842aea57e4569b9e4ea767b1df20e.roadmap.jpg)
The main idea of Astero Inc. is that player builds his own spacecraft. Starting from scratch, collecting resources, selling them, accepting quests and getting rewards player will create his own mobile factory. Crafting will be also very important piece of gameplay. Player should be able to create h…