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![<div class='d-flex align-items-center'><img class='media-img mr-2' src='https://uploads.gamedev.net/monthly_2019_07/thumb.riley-on-canada-day.jpg.2a48147212e49df74aca96092d8a4843.jpg'><div class='d-flex flex-column justify-content-between align-items-start' <h4 class='text-white'>rileyman</h4><div><i class='fas fa-heart mr-1'></i>15</div><div>Joined July 31, 2019</div></div></div> Profile](https://uploads.gamedev.net/monthly_2019_07/thumb.riley-on-canada-day.jpg.2a48147212e49df74aca96092d8a4843.jpg)
![The Colon Case - Wrapping Text in SFML](https://uploads.gamedev.net/blogs/monthly_2021_04/large.0e01ee2b648e49bdaa5f0bae73f1ac11.gamedev-cover-image.png)
In my previous post, I presented a simple FontFamily class. This was just the first step in being able to render large blocks of text for my upcoming detective game, The Colon Case.
When SFML renders text on the screen, it will only wrap that text to a new line if the string actually contains …
![The Colon Case - Now Building with CMake](https://uploads.gamedev.net/blogs/monthly_2021_04/large.c87c26d227d14f06a062e669b13bbfff.gamedev-cover-image.png)
It's been a few months since I last posted about my next game, The Colon Case. I've actually been reasonably (sporadically?) active on the project, but took a little detour over the past month to learn how to build C++ projects using CMake.
I'm happy to say that the source code for The Colon C…
![JsonCpp Library Changes, and a Shift to Considering Using CMake](https://uploads.gamedev.net/blogs/monthly_2021_01/large.6f43028ac4ea48c79f32e8984a2153e7.gamedev-cover-image.png)
For my current game under development, The Colon Case, I'll be using the Tiled map editor to build the tile sets and maps. I'll also have lots of other game data, and I plan to store all of it in JSON format.
With my previous game, The Garden of Eating, I decided to use the JsonCpp library to …