Since the game is set in space, You would think space would be the least of your problems. Not here.
Since the game is hexagonal, the bending the conveyor is necessary to change directions, there needs to be 2 types of bendy conveyor: 60 degrees and 120 degrees. And I'm lazy so I didn't make the 120 degrees type. You are stuck with slight bends.
Now when you want to rotate 120 degrees, you have to use more space:
Now you see the problem.
If you want to try this system out, here's the demo: https://fetss.itch.io/cosmicconveyor.