🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

dem bones dem bones dem brain bones

Published August 07, 2000
Advertisement
Ugh. Two weeks. Forgive the lateness of my reply.

Started on another game, as the whole preferences business is turning out to be a can of worms. It'd be simple except for the fact that there are sometimes preferences that depend on other preferences (like in Minesweeper, you can choose a canned size or make a custom one). Rather than wade into it right now, I decided to let it mellow a bit. Sometimes I come up with a brilliant idea when I let things sit for a few weeks and revisit them.

And sometimes not.

Anyway, I've started moving Brain Bones to my new platform. I'm doing Brain Bones next for a couple of reasons. . .

1. The layout will scale perfectly to handheld computers.

2. It'll bring in what is probably the last major piece of my class library -- drag and drop.

3. It's one of the most popular games in the collection. It's really simple, but very addictive.



On other fronts, I'm helping the lovely-n-talented CivilGrrl set up her office. Builder are probably gonna arrive this week to gut the garage and put an office in its place. Spent last weekend building a plastic shed in the back yard so we could clear out the garage (BTW, the 90-minute assembly estimate is a damn lie).

Also been combing the discount coupon-code sites (1, 2, 3, 4) for good deals on office stuff. Managed to get two file cabinets, two phones, some tack-strips (things engineers need to stick their drawings to the wall), and a buncha sticky notes, rolls of tape, and pens for a good price.

The UPS delivery-lady now knows us by name and insists that we get off the internet :)


Previous Entry sea prime to the sea
Next Entry sosec angst
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement