Well... I have got some weird/fun/good game ideas, but I''m not going to do any of these atleast right now, because I have found out that I need much more time when I start working with something... right now I''m only in one project, that is the VQUEST (graphical mud... was long discussion before). Hopefully Novalis will continue coding it!
Well, the ideas:
1. 2D-elite. I don''t understand why no-one has programmed it, since it would be extremely easy (in my opinion?) to create! Simply create always randomized world, and basically the gameflow is similar to Starcontrol 2, but the player wouldn''t have linear experience, but infinited possibilities to "become elite"
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Two dimensions would make programmin pretty darn easy when comparing to 3D, and so the time could be used for creating some fun features like multiple enemies attacking against player and stuff... pretty basic, but long fun!
2. THIS IS MY *** FAVORITE *** (and most commercial) idea:
I don''t know why no-one has mixed Warhammer 40k table-rules for computer, when it would expand turnbased combat games for computer to another dimension!
Player would play with small army (between 10-60 units), and game would be turnbased. Game would include main campaing that would be still randomized each time (like Imperium Galactica 2-single player). The big difference to other turnbased games would be the free movement. Each pixel would reprecent real distances, meaning that unit could move freely on battleground, like in tableboard-game. There would be no cells or hexas to move on, and everything would use circular movement/shooting system... Try playing WH40k and you understand how great it would be!
3. This is more just for fun, and I might actually create this during some late&dark sunday night with Qbasic
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Player would be a thief who is trying to become a masterthief. He has to start robbing houses and so on, and later on he starts robbing shops, and more later on some bigger places... Fort Knox?
Player could use the money to hire some help, and he could pribe polices and so on. He could also buy lots of items that he could use during the robbing, like diamond-cutter to open windows (you know... cut window, put hand trought and open the lock), and guns and so on...
This might be kind of fun game, little like Drugwars, but with more "idea"
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4. Arcadehall simulator. I have told about this idea so many times before, and I created 3000 lines of code, and found out that Allegro is hard to use when you need to find fonts!!! So I never finished this little game, but it could be fun even without graphics (I know, because this isn''t my original idea, but I played crappy version of this idea, and I played it like 8hours before I found out that it was crappy and simple
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So, basically, you open your arcadehall, buy coin''ops, and do stuff like. You can build some more exiting machines also, like Laser-tag (UltraZone,LaserZone...whatever people call it, at Finland it''s MegaZone), go-karts, and so on. There would be lots of statistics to read and stuff... Basically try Rollercoaster tycoon, and you will find out how stupid this idea is, but how much fun it offers for player
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5. Band simulator! Again, this isn''t my original idea, but someone at finland created textbased band simulator game (Bandi.exe), and it is simply great :D
I played it with my friend for maaany hours, and ofcourse we discovered how stupid the game was, but it was just so much fun! Basically the idea was to buy instruments and simply practise by pressing (P)ractise, and when you were good enough, you go for to play for Pub, and then you get more money and you buy better instruments... and finally you are playing at Euroviisu(I don''t know what is the international name... European music happening? European music competition? something like that)...
This is lots of fun!
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Well, just ideas to consider. If somebody would like to code one of these games even just for fun (without serious attitude), please let me know and I will help you :DD
-Paladin