Well, the fact is that most RPG actually ARE written in the more classical way of a theatre piece. With acts, pieces, with moments of calm, moments of battle.
But of course, I am talking about paper RPG, not the insipid stuff on our screens.
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Anyway, just to add to Landfish arguments, the idea of breaking the plot into more digestive blocks already exists.
The thing is that the good GAme Master will not even let you notice it, as even moments of calm will give you interesting to do.
Landfish, please, if you really like RPG, and you want new ideas, there is a world of games out there that''s waiting for you. Just go out, get a background book on any RolePleying Game, and see what the industry is lacking.
There is shitload of ideas that could be taken straight from the books. Jsut to name a few :
readymade characters : an interesting and balanced character, ready to play, tailored to fit in the plot, with a background that actually justify him being there.
Fixed storyline, free intervention : the storyline is already written, there is a schedule of events that is due to happen, now it''s up to the players to catch the train and modify the schedule so that they save the day.
Random encounters : you''re travelling, and you''re bored of the wandering monsters. Random encounters would be a perfect replacement. e.g. A carriage is stopped on the side of the road, empty. Was it attacked ? Are the owners taking a pee break ? Is it a trap by some road bandits ?
And don''t tell me this would be hard to code ...
Etc, etc, I know I am dangerously drifting OT, but I am jsut saying that with a bit more reading you can find lots of "new" concepts for computer RPG.
Just one thing : AD&D has been around since 1974, it seems to have been the only FUCkING RPG to have been taken as a model (AAMOF, Gurps RPG is the system used for Fallouts, Chtulhu RPG is the system that inspired the Alone in the Dark serie, HeavyGear and MEchwarrior existed as RPG long before they went to the computer)
and because of it, most CRPG haven''t evolved since the creation of the genre (when it comes to the system, that is).
Ah well, I get carried away again
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youpla :-P