🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Another Idea

Started by
19 comments, last by CHASIS-BLADE 20 years, 2 months ago
In my opinion, there are too many characters. Drop one to make it 5 and you can develop each character a little more, unless each is absolutely essential to your story. If you do, I suggest you drop Kay.

How does Kay end up with the box (or why do they assume she has it) when we know it is David who has the box?

It's a good attempt at a story which intertwines events, but don't forget you'll need to explain to the player what the mafia have to do with this in the first place (why were they on the roof, why was the box on the roof, etc). Also, you'll need to display the story somehow. What kind of perspective is this game in (2D, 3D, ?) and how will you let the player see this introduction (a scripted sequence or a bunch of text paragraphs)?

You say it is an action game, where does the action come in (the mafia perhaps?) and how do the 6 characters interact?

One final thing:
quote:
After his Girlfreind is killed in cold blood he takes the law into his own hands to avenge her


She was shot by accident by Sonny, was she not?

[edited by - red_sodium on April 7, 2004 12:27:36 PM]
"Learn as though you would never be able to master it,
hold it as though you would be in fear of losing it" - Confucius
Advertisement
I cant drop Kay because she is vital to the plot.
I really cant drop anyone.
About kay and the box - Well david picked it up and drove off in his taxi but he hit Kay on the way so he called 911 and got the ambulance but the box slipped out his poket and fell on the ground that is until Phillip finds it and takes it with hi but soon after he meets regina who asks him bout the box - Phillip lies to her and says that the girl who was run over (Kay) took it with her when she went to hospital...see.
The mafia were on the roof because before Regina moved in it was just and empty flat and the Mafia used it to hide stuff (Money, Drugs, Guns ect.) and they hid the box on the roof unaware that regina had moved in.
The game is in a 3D perspective and will be sort of like Broken Sword (Puzzle Elements) + Kingdom Hearts (Combat) + The Bouncer (Combat and the way you level up) + Final Fantasy VII (See Phoenix Drives).

Each Character has a personal skill:

Regina - Computer Hacker, Fast runner, Uses Knifes and Target Pistols.
Mike - Theif, Quite Fast Runner, Uses Guns and a short Blade.
David - Cabbie (He can Drive), Slow Runner, Uses Combat Knifes.
Sonny - Alchoholic and Drug User (Can use performance enhancing Items), Slow Runner, Uses Pistols.
Phillip - Lightweight (Good Jumper), Medium Speed Runner, Uses Uzi Pistols and Shotgun.
Kay - Shadow (Stealthy), Very Fast Runner, Uses Hands.

PHOENIX DRIVES:
Like Limits from FF7 and Trance from FF9 they can be uses when a character has built up rage inside and can be unleased to Perform Devestating Attacks for a limited time.

If anything is not clear please tell me.
If asking questions please put them in the form of a numbered list (Easy that way).
Thanks



YOU BETTER TAPE THIS KIDDIES WE GOT ALL YOUR FAVORITES!
Ahh, very good. So what''s in the box?

Stay Clausal,

Red Sodium
"Learn as though you would never be able to master it,
hold it as though you would be in fear of losing it" - Confucius
Throughout the game you will play as the 6 characters who are trying to recover the box.
They descover that inside is several viles of a new chemical that if mixed will create a gas that poisons the oxygen supply of the planet.

Please dont give me sarcasm or joke around with me.
I just want a honest opinion of my talets in writing...please!.

Trailer Script:

What if you could see more than what was in front of you?.
What if you could see an event from differant angles?.
What if there was no barriers in the pursuit of the truth?.
What if you could see....MORE!.

Introducing:

Regina Yosimitsu
Mike Farley
David Sorral
Sonny Troy
Phillip McNamera
Kay Simons

THEY WILL SEE THE TRUTH THROUGH THEIR OWN EYES.

DIRECTIONS - COMMING SOON

What do you think
YOU BETTER TAPE THIS KIDDIES WE GOT ALL YOUR FAVORITES!
Okay... Nice, but your posts are always a bunch of disjointed ideas. You should give more detailed descriptions of events in the begining. You should have started with your description of how the characters connect (your April 6''th at 10 AM post), then promised more later. The reason everyone is complaining about you not giving enough information is that you are trying to cover all the plot in a few short sentences instead of concentrating on small bits to allow people to understand better what it is you are trying to do. Your short posts, like the one you started with, do not do your ideas justice.

I love the way the story weaves between the characters, and I''m assuming that continues throughout the game. Just add more detail of what''s happening, don''t assume we''ll know what happened between Mike helping Regina and them going to visit Kay at the hospital to get the box. You have to explain clearly. Set aside perhaps thirty minutes to an hour to write something clear, chronological, and logical and we''ll critique it, otherwise don''t expect us to be able to do much but flounder through the wide holes in your story telling. I like what you have, however, I just need more.

Good luck with this idea and your vampire story, too.
Richard Veysey, RichardMV
____________________________________________________________unofficial Necromancer of GameDev forums Game Writing section
First of all, I think you need to put a LOT of effort into developing a good villain. The "destroy the plant" thing is over the top. Who really wants to destroy the planet? Presumably the villian has to live here too. If not, then you have to describe who the villain is and why the villian would want to destroy the planet. What motivates the villain? Haveing a good (believable) antagonist is vital to this story. It will shape why the protagonists are fighting against it/he/she/them. Try to avoid the mad scientist trope. A rational villain is more compelling. The Villain in Timothy Zahns "Star Wars" trillogy is more interesting than Darth Vader, because he is more clever, more devious. Vader is Powerful, but Zahn uses one Thrawn who is really scary because he is a strategic genius. Just one example.
Secondly you are not ready for a trailer yet. In my opinion. Get the villian developed, then think about revising why and how the various characters are getting involved. It seems to coincedental to have all your characters get involved because they just happened to be on the street at the same time. If there is really something terrible in that box (terrible in a world destructive way) you need to think about including some special people. Secret government agents, military personel, alien shamans, or something. The don''t even have to be the main characters, but you need to include someone like that in a visible role.
In short, you need a plot. A developed, compelling plot. At the moment you have some characters, and a situation. Get out a pen and paper and start actually writing down what might happen, and why and when. If you are going to use the chemical vials, figure out who created them, and why, and for whom. Why do "Mafia-guys" (need better thugs, sorry)have the box on a roof top? And why does that woman live in a building where mafia-guys are likely to have dangerous chemical vials on the roof? You have an idea now. Stop being excited, and start asking these hard questions. Your story will change a lot, trust me. It could be completely different than how you now imagine it. But if you put the time into it, it will be better.
I am still questionning the gameplay you are trying to achieve.

Your last trailer post led me to understand that the player will play the role of six persons *competing* towards the same goal. As a solo wargame player, I have played wargames with two or three armies competing towards their own goal (scenarios with 3 armies and a different objective for each army). It is extremely difficult for one player to do competitive actions against himself through different avatars: he will consciously or unconsciously twist his gameplay to attain a preferred objective. Still victory is then bitter because when one avatar has gained victory, the others have lost (this is why people prefer playing against oppenents: winning is challenging and more rewarding).

I would rather orient the gameplay towards cooperative team members and use puzzles that needs part or the full team. E.g. the content of the black box was stolen from a hidden research facility: entering the facility would need the cooperation of Regina(hacking to research facility IA defense system), Mike and Kay(to enter the facility) and David (to retrieve Mike and Kay and evade eventual pursuers). Still, how to play cooperative team members when there can be strong animosity between them (Phillip and Sonny comes to mind). The player is no schizophren and will act according to his own set of values. Mostly he will gladly sacrifice Sonny to attain his goal (Phillip subgoal is accomplished and the goal is attained - player morals may add one more hidden goal: no drugs, no alcohol ...).

Hope that helps.
Ghostly yours,
Red.
Ghostly yours,Red.
Thanks alot guys.
I see where i have been going wrong.
How bout if i write each characters story and post them one at a time?.
It will take a while and i have a lot of things to do first but i will get there stories down..PROMISE!.
YOU BETTER TAPE THIS KIDDIES WE GOT ALL YOUR FAVORITES!
Yes! Then we won''t be left wondering how this character got here, or what happened there. I''ll be eagerly awaiting your post.
____________________________________________________________unofficial Necromancer of GameDev forums Game Writing section
Yeah, start again from the top. If you start a new thread, let us know on this one, I want to see how this turns out. Cheers.

Stay Clausal,

Red Sodium
"Learn as though you would never be able to master it,
hold it as though you would be in fear of losing it" - Confucius

This topic is closed to new replies.

Advertisement