Quote: Original post by Anonymous Poster
On your graphics, are those screenshots from a 1.1-powered scene, or is that a higher-end rendering?
I took the shot from my home machine's Geforce FX 5600 Ultra. Since the engine, by default, uses the maximum shader version for any given card, the shaders were internally compiled with 2.a profile.
My PS1.1 rendering technique looks surprisingly similar, even though it uses precalculated light transfer factors. If I can't optimize the current high-end rendering enough for speed, I'll use this technique on the 2.a profile as well as it runs very fast.
I don't have any effects right now that absolutely require the usage of shader profile 3.0. However, the shaders automatically get the 3.0 optimizations if applicable, for example in pixel-level branching.