Overview
Realm of the Tempest is a personal and desultory exploration of creativity.
When viewed as game development, my work is unprofessional, awkward, neglects the target audience, and disregards marketing value. After investing thousands of hours into this project, I don't think of it as a game at all. To me it is an intimate conversation between me and my compiler, that has been going on for 5 years. The only reason I pour my heart into my work is because it starts to reflect myself, which is the only sense of security I have ever had.
Combat
It has turn based 2D random encounter combat, because that's what I enjoy designing.
Worlds
It has 3D worlds because I like making 3D art.
Music
It has an original soundtrack, because I like making MIDI music