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Latest Unreal Activity
Hey guys.
Does anyone know where to find Shoot Dodge animations like in Max Payne?
I want to recreate the same system in Unreal, but I can't seem to find any animations.
Update 5 How to write C++ variables for Unreal blueprint; UPROPERTY Basics
What's wrong with just putting EditAnywhere on everything? Here I explain the different mark up keywords for configuring UProperty variables for the editor.
The reason you don't want to use EditAnywhere on everything, …
Perhaps the most common way someone learning to write C++ in Unreal accidentally crashes the game.
Without safe mark up, you can create a ticking time bomb for a crash. C++ can be dangerous if not careful. Blueprint ensures this type of situation isn't possible, but with C++ it is on you to ensure y…
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Epic, Cinematic, A…
An introduction to the UTYPEs used in Unreal C++. UInterface, UEnum, UStruct, and UClass. I walk through writing each example and discuss some esoterics/nuances you should know.
0:00 Intro
0:15 USTRUCT
0:28 UClass Macros and UHT
0:45 UClass Features UPROPERTIES, UFUNCTIONs, and plain-old c++
1:18…
With the recent changes of Unity pricing and billing, it appears that the number of users will go down … immensely. To be honest, I’m kind of glad. I’m not glad in a glee-filled way. I don’t like seeing things fail. I just was never a Unity guy.
When Unity started off, it seemed to…
I worked at Tripwire. We went in partnership with Chivalry 2 team. They had tons of blueprint bubbles everywhere running the animation controls logic for each character. For a game that was many players multiplayer, the animation controller would take (I don't remember the number) but well say 1ms-…
Moving to For Beginners.
Which one is more likely, that the engine used around the globe has a core physics function that is broken and doesn't work, or that you're using it wrong?
Have you verified that the call is being made? Have you verified that releaseActor is the right one? Have you verified t…
I am ArhiTech
outside of the toolkit that must be written for a specific game by the developer himself on Unity,
the average game will not fly up
inside any engine there will be portability problems and coding problems, and a labyrinth of code and links
the problems described by you and other developer…
You really need to explain what you mean by “enemy detection”, because it could be vastly different things, from a handful of very smart AI characters playing hide and seek in a FPS to probabilistic targeting of long-range guided missiles to coordination in a swarm of ants looking for prey.
Wh…
rogerdv said:
We have zoom, but never too close to characters:
Looks nice. But as expected, imo. you don't need LOD for geometry at all. Mip mapped textures as usual already cover your needs.
You also don't need occlusion culling. Rendering the grassy ground below a building will be faster than trying…
alvaro said:
Maybe close the thread? If anyone has anything to say about this, they can start a new thread. I think that would be less confusing.
Yes, good idea. Closed.
A conversion guide from Blueprint to C++ and vice versa. Most every BP feature demonstrated in C++ code instead.
I wanted to create a broad and comprehensive overview of using C++ and BP in the unreal engine. I'll explore these topics in much more depth in later videos.
But this video should be enoug…
@_Silence_ OK Silence, gotcha. I'm going to change the terms I'm using right now, I am sorry for being such an uninformed bozo here.
HMM I didn't know it was this easy to make a game in Unreal. What I really wanted to do was to add some C++ coding, to be honest. I am going to check out the API…
How to make a new C++ actor and use it in blueprint!
Some Dos-and-Don'ts of creating Unreal C++ classes that can be used in the editor and blueprint.
Basic Unreal Header Tool Introduction and how to properly mark up your classes to be used with the Engine.
Unfortunately this video was recorded …
yay hello fellow modder!
How to set up some commonly used AAA tools for C++ programmers who make games in Unreal!
(Scroll down for video)
Once you get into the industry, you will find that there are some common work flows and tools used among AAA developers at various studios. I go over some of these tools and how to set the…
That what i would be needing out of sounds maybe voice overs
Everything you need to know to start creating stunning materials in Unreal Engine that will make your game look stunning.
At VocoAI, my team and I have developed a technology that deals with the creation of intelligent bots, which are systems that can reason, learn, and act autonomously.
I am currently working on a plugin for the Unreal Engine and Unity plugin, as this has been a long-time dream for me to make NPCs in …
I had thought about decoupling the UI from the Players State, but to me that seemed like it would add more hoops for me to jump through without any benefit.
What UI elements will be shown is always going to be directly related to what state the player is in, and the state th…
I have no idea on how to delete posts, but still,
We found who we were looking for, thanks for checking the post!
That was the actual reason for me to work on this. The goal was to calculate seamless UV maps respecting the texel grids, and it turned out to be the hardest problem i've ever worked on at all. This is the result:
That looks really interesting. Although I can't say that I've ever had to d…
I think that's enough for this thread. Locking. Start a new thread if there's more that needs to be said. Let's try to get along.
We are a group of game developers and artists making the game we want to play! We are a small team of 13 people ever-expanding on our journey, and always looking for new individuals to join our team!
Our project is set in a distant galaxy, set years after a galactic wide war, you take control of Ash…
Hi,
I recently released many of my game assets, 3D models in .fbx format, PBR materials and more for Unreal Engine.
You can download them here, some are free, others paid:
My Gumroad site: https://app.gumroad.com/vollgaser
My Patreon site: https://www.patreon.com/assetcreator
My videos on youtube, show…
We are a group of game developers and artists making something new. we are looking for an individual experienced with the unreal engine to join our team as a technical director.
Planet Concept (From our concept artist)Must have:
- Experience with UE and C++, and Blueprints
- Work well in a team
- Be …
We are looking for a talented Unreal Engine Programmer to join our team and create and prototype gameplay mechanics, work in a talented team, and much more! we are looking for someone with experience in C++ And Blueprints.
The game takes place in a world, where destiny controls all, you play a…
Esenthel Engine huge update - Switch, vs Unreal/Unity, SuperRes, AO, MotionBlur, Bloom/Glow/Emissive
Esenthel Engine - http://esenthel.com/ - the Free and Open Source Game Engine
Just got a Huge Update:
#1) Nintendo Switch™ supportEsenthel Engine Nintendo Switch™ support is now complete and available to all Nintendo Authorized Developers.
Download Esenthel Engine from - https://github.com/Esenth…
I have installed the Unreal 5 preview yesterday, just when it was released.
The download is about 12 GB and was quick. I first tried a terrain to see if it was working on something simple and it did work!
So I cleaned up W.O.K May version and tried to load it inside Unreal. It is working! However the…
Link to the playable demo of WOK : April 2021
The instructions are in the game itself. Just unrar the folder and run the .exe
Works only on PC. Needs an English keyboard (French Keyboard will do random things, install the ENG keyboard and switch for playing).
Also the default resolution is 1920x1080, …
I created my first unique Metahuman. I am into the beta of this new revolutionary technology made by Unreal Engine and that I will use for some of the characters in WOK.
People will be able to purchase some, save them in the Tron Blockchain, or purchase them as NFT and import them in the game!
Check …
4Players announces the launch of its SCILL: Gamification as a Service (GaaS) platform, a free toolset based on features of the well proven engagement and community app SCILL Play.
With GaaS developers can look forward to powerful tools to generate new challenges in their games or apps with minimal e…
Biggest unique feature update yet: Spell casting with mouse! (long post, with goodies inside +video)
Way-back-when in early 2019, I had this idea of revisiting my childhood origins (of RPGs and tabletop, etc.), as I kept having these ideas to do so; a familiar feeling that pursued me, through my entire life, to tackle projects of my own. For one reason or another, things happened the way they…
Hello!
This is the sixteenth entry of my development blog for my project 'Tracked Mind'.
A long time has passed since the last blog post. Don't worry the game is still under development, and with a lot of progress, new features and a new story. I was noticed about problems with the previous blog post…
Epic Games is today sharing an update on the status of its Epic MegaGrants program, revealing that to date, the company has provided over $42 million in financial support to more than 600 recipients. Launched just over one year ago, Epic MegaGrants is a $100 million program to globally accelerate t…
Epic Games today announced a first look at Unreal Engine 5. One of Epic’s goals in this next generation is to achieve photorealism on par with movie CG and real life, and put it within practical reach of development teams of all sizes through highly productive tools and content libraries.
The reveal…
So-o after finishing the base of the player controller (from last time), I thought to give myself a little break, and do something less demanding and more fun: in the form of creating some custom cursor animations. Well, suffice to say that I was in for a treat! Can't show you much (af…
Well . . . This past month was quite the interesting: First, shortly after my last entry, I discovered that by removing a chuck of the climbing system, it made it work much better and faster. So that was a thing. However, the elephant in the room was the idea of creating an …
If you want something to work, you'd better make it yourself!
At least that's how things usually turn out . . . Eventually.
So in my last entry, I quickly jumbled up some of the key movement features I'd wish to see in EOTH. However, the result…
In the case the link is missing for the video: https://youtu.be/8Aqs0DmJOMw
In the spirit of continuation (from last entry)In this stage of development, I wanted to prototype how the player would be able to move around in the game: Only using basic movements and actions that are available for all p…
I don't even know where to start. Originally, this would've been my next, scheduled update for my project, but it got derailed. So hard in fact that now I can wholeheartedly say that there's going to be a D-E-L-A-Y! ***oof*** I mean for once, these past two months have been a…
In episode 24, Jeremy chats with an indie from New York City, Jasmine Greene, who co-founded Luminosity back in 2015 after a previous studio shuttered. Since then, Luminosity has released several titles, including The Painter's Apprentice on Steam and Tortuga Racing on mobile. Next up for Luminosit…
It is said . . . that a time will come when the heavens will no longer bear the weight of our souls–as we have forsaken them. What was built beforehand will mean nothing, as all that there was to know will be forever-lost. The lineage of those who came before us will be broke…
Hello!
This is the fourteenth entry of my development blog for my project 'Tracked Mind'.
I've continued to build the apartment complex that I mentioned in the previous post, the lighting issue has been resolved. In addition to that I’m finally done upgrading my computer, and get…
Kicking off Unreal Academy London, Epic Games today announced the acquisition of Quixel, creator of the world’s largest photogrammetry asset library and bundled toolset, with all Quixel Megascans becoming free for all use with Unreal Engine. In addition, Epic announced significant Unreal Engine …
It features physics and destruction; intended to be a content rich, lower cost entry into rope simulations. The sliced off sections can be further cut. Use own meshes or ones provided. Combine with custom materials and extra features to create unique spline actors.
Available now:
Preview 1 of the next Unreal Engine release is now available on the Epic Games launcher. This release includes a new project creation workflow with tailored paths for games, architectural viz, film and television content, and more.
Updates have been made for Pixel Streaming and ray tracing, …
GameDaily.Biz spoke to Improbable about its new shortcuts to multiplayer game development for Unity and Unreal.
Improbable helps game developers build believable online worlds with its bespoke technology, SpatialOS. Now, that task is much easier and accessible for those building games on t…
This whitepaper was originally posted on the Unreal Engine Blog bySebastien Miglio at https://unrealengine.com/en-US/blog/create-photoreal-car-windows-in-unreal-engine. The original whitepaper by Min Jie Wu and edited by Robb Surridge is available for download at here. Republished with permission…
Automated builds are a pretty important tool in a game developer's toolbox. If you're only testing your Unreal-based game in the editor (even in standalone mode), you're in for a rude awakening when new bugs pop up in a shipping build that you've never encountered before. You also don't want to …
Originally posted on Troll Purse development blog.
Unreal Engine 4 is an awesome game engine and the Editor is just as good. There are a lot of built in tools for a game (especially shooters) and some excellent tutorials out there for it. So, here is one more. Today the topic to discuss is di…