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Owl Shooter (Manager Killer) - DOOM like FPS

Started by
56 comments, last by Homeship 3 years, 3 months ago

Screenshot_6.thumb.jpg.f36e507c22c543ba9eb253d2d66a3054.jpg

New enemy searching system - some kind of "radar". Marker system wasn't enough clear and simple. Return to "classic" mechanics.))

 

A pair screenshots of second location:

Day:image_2019_10_01T06_44_09_440Z.thumb.png.4a1d7b4f492c50eaeca84752af7bfbd1.png

Night:
image_2019_10_02T07_21_02_920Z.thumb.png.8f3335488a75a4ec05e0666c48b6a610.png

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Sound engineer was dissapeared.

Still searching animators and sound designers.

Working on third location (Owl's Office and City):

 

Loc3_Screenshot_1.jpg

Loc3_Screenshot_2.jpg

Loc3_Screenshot_3.jpg

Working on third location. Draft of first half of it:

 

 

 

Destroyable glass was corrected

Making a character's animations needed for third locations:
Monkey - finished
YouTube: lzWBQHqRLZg
Wolf - finished
YouTube: DLn59S3tETU
Owl - WIP

Owl has been animated https://youtu.be/NzUTFT3AQFs

1) Walk

2) Idle on the fly

3) Idle on ground

4) Fly

5) Stun

6) Attack 1 (distance)

7) Attack 2 (distance)

? Attack (melee)

9) Hitted (ready for layered animation)

10) Death on the fly

11) Death on the ground

https://www.youtube.com/watch?v=iL1TFjlw4AY

https://www.youtube.com/watch?v=YUrJ96OcRaQ

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