Hello. In my project in Unity I have a ScrollView. Scroll panel in Unity has the next structure.
![Post image](https://preview.redd.it/bkwbbj0uw3f41.png?width=476&format=png&auto=webp&s=06ad9fc3b3de7db54fcc77c030cdd2d7bba15b28)
Viewport has Mask that makes visible elements of Content only inside this mask.
When in Content I have an Image that uses a material with my custom shader (just a color gradient), this image becomes visible outside of Viewport(outside of mask).
Could you prompt me, how can I use my shaders properly in this particular case.